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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-08 23:20:09 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-04 23:12:18 +0100 |
commit | aea104deb720e22e11d4ead8253c9717eb99db2e (patch) | |
tree | 1737f662d9c6815dd900b0fe58047637020acf0b /doc/classes/RenderingServer.xml | |
parent | 71835906dd3965eac703137bc8e14abcaa630dfd (diff) |
Remove unused `shadow_color` property from Light3D
This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index ba3f5e10f5..50990b5320 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1709,14 +1709,6 @@ If [code]true[/code], light will cast shadows. Equivalent to [member Light3D.shadow_enabled]. </description> </method> - <method name="light_set_shadow_color"> - <return type="void" /> - <argument index="0" name="light" type="RID" /> - <argument index="1" name="color" type="Color" /> - <description> - Sets the color of the shadow cast by the light. Equivalent to [member Light3D.shadow_color]. - </description> - </method> <method name="lightmap_create"> <return type="RID" /> <description> |