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authorXavier Loh <xavier.loh.yz@gmail.com>2022-03-13 21:25:20 +0800
committerXavier Loh <xavier.loh.yz@gmail.com>2022-03-13 22:53:24 +0800
commita0e720efb2fffd7869517f3d0348f54b09dc3385 (patch)
tree07f554c65427befea029213f4a895745161fcf01 /doc/classes/RenderingServer.xml
parentf470979732513436124c01a465b22f948637b5fa (diff)
Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r--doc/classes/RenderingServer.xml11
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 50990b5320..213dafa074 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -149,6 +149,17 @@
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
</description>
</method>
+ <method name="canvas_item_add_animation_slice">
+ <return type="void" />
+ <argument index="0" name="item" type="RID" />
+ <argument index="1" name="animation_length" type="float" />
+ <argument index="2" name="slice_begin" type="float" />
+ <argument index="3" name="slice_end" type="float" />
+ <argument index="4" name="offset" type="float" default="0.0" />
+ <description>
+ Subsequent drawing commands will be ignored unless they fall within the specified animation slice. This is a faster way to implement animations that loop on background rather than redrawing constantly.
+ </description>
+ </method>
<method name="canvas_item_add_circle">
<return type="void" />
<argument index="0" name="item" type="RID" />