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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-17 15:52:15 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-17 15:52:15 +0200 |
commit | 84e7552f83d8fb71a0fabb6bf6709f42401605d4 (patch) | |
tree | 9dec7b587da17d2beac94d8003a7874d7165e9dc /doc/classes/RenderingServer.xml | |
parent | 7cde0e4ab99e879428af38fd3f005524920c2ed4 (diff) | |
parent | ba0db95909a232e3f4d694294f077c9460ef00ce (diff) |
Merge pull request #39622 from akien-mga/docdata-skip-empty-scripting-langs-builtins
DocData: Skip language-specific ClassDoc without methods/constants
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 516a16e053..8832c0ec4d 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -17,11 +17,6 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> </tutorials> - <members> - <member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled" default="true"> - If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled. - </member> - </members> <methods> <method name="black_bars_set_images"> <return type="void"> @@ -3014,6 +3009,11 @@ </description> </method> </methods> + <members> + <member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled"> + If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled. + </member> + </members> <signals> <signal name="frame_post_draw"> <description> |