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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-04-12 14:33:52 +0200
committerGitHub <noreply@github.com>2022-04-12 14:33:52 +0200
commit724dd82f92220279ad74ed8cef24525f56782b20 (patch)
tree8d3729f77b5e757fc19d61958c036b37a409b7b3 /doc/classes/RenderingServer.xml
parentc3cf4d49747f2695e2c450bf06304b1d075edce7 (diff)
parentd15b69118dd236cbf9bd27c08ad7c36d58924b71 (diff)
Merge pull request #60069 from Calinou/fsr-fix-editor-enum
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r--doc/classes/RenderingServer.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index f1a15a08dd..a83db1386f 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3932,10 +3932,10 @@
[FogVolume] will have no shape, will cover the whole world and will not be culled.
</constant>
<constant name="VIEWPORT_SCALING_3D_MODE_BILINEAR" value="0" enum="ViewportScaling3DMode">
- Enables bilinear scaling on 3D viewports. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less then [code]1.0[/code] will result in undersampling while values greater than [code]1.0[/code] will result in supersampling. A value of [code]1.0[/code] disables scaling.
+ Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less then [code]1.0[/code] will result in undersampling while values greater than [code]1.0[/code] will result in supersampling. A value of [code]1.0[/code] disables scaling.
</constant>
<constant name="VIEWPORT_SCALING_3D_MODE_FSR" value="1" enum="ViewportScaling3DMode">
- Enables FSR upscaling on 3D viewports. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less then [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear supersampling will be used instead. A value of [code]1.0[/code] disables scaling.
+ Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member Viewport.scaling_3d_scale]. Values less then [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] disables scaling.
</constant>
<constant name="VIEWPORT_SCALING_3D_MODE_MAX" value="2" enum="ViewportScaling3DMode">
</constant>