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author | Ev1lbl0w <ricasubtil@gmail.com> | 2020-06-14 18:06:48 +0100 |
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committer | Ev1lbl0w <ricasubtil@gmail.com> | 2020-06-16 15:43:44 +0100 |
commit | 03879a564a88cd37c4d07228c4f07083af6c31d0 (patch) | |
tree | fb5fcb8aa6f64991b9e29bf850df33644c6295ef /doc/classes/RenderingServer.xml | |
parent | 79947dfef1db52462ce25f370696e3eb926fa627 (diff) |
Expose disable_render_loop property to GDScript
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index d8be6d4bd7..516a16e053 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -17,6 +17,11 @@ <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> </tutorials> + <members> + <member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled" default="true"> + If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled. + </member> + </members> <methods> <method name="black_bars_set_images"> <return type="void"> |