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author | Yuri Sizov <yuris@humnom.net> | 2023-02-26 17:29:00 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-02-26 17:29:00 +0100 |
commit | e5fce139d9ac943433b348e4eed75db157f6466d (patch) | |
tree | 43e0ed265d6793e553e0a60deb688925cb3ca515 /doc/classes/ReflectionProbe.xml | |
parent | 1bd0b296e195a622c362a12d8e3dca51e8648578 (diff) |
Sync tutorial paths for GI classes with online documentation changes
Diffstat (limited to 'doc/classes/ReflectionProbe.xml')
-rw-r--r-- | doc/classes/ReflectionProbe.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index cc48e0612b..8532bbf491 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -11,7 +11,7 @@ [b]Note:[/b] When using the Mobile rendering method, reflection probes will only correctly affect meshes whose visibility AABB intersects with the reflection probe's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, [member GeometryInstance3D.extra_cull_margin] must be increased on the mesh. Otherwise, the reflection probe may not be visible on the mesh. </description> <tutorials> - <link title="Reflection probes">$DOCS_URL/tutorials/3d/reflection_probes.html</link> + <link title="Reflection probes">$DOCS_URL/tutorials/3d/global_illumination/reflection_probes.html</link> </tutorials> <members> <member name="ambient_color" type="Color" setter="set_ambient_color" getter="get_ambient_color" default="Color(0, 0, 0, 1)"> |