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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-02-28 07:54:19 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-28 07:54:19 +0100 |
commit | 4ff84cbfb32e4ca7f4804c5d8f4c5267eb6a3e38 (patch) | |
tree | f379ab4681aa6f227e35667a2e6a92a9e63ad9dd /doc/classes/ReflectionProbe.xml | |
parent | 498ab639341c7fc83422fbb13dd8f86a38573ec5 (diff) | |
parent | 3e299aa2251b6d11e3786a8bc6fae51eedf6974e (diff) |
Merge pull request #36588 from clayjohn/VULKAN-env-filter
Basic fast filtering implementation
Diffstat (limited to 'doc/classes/ReflectionProbe.xml')
-rw-r--r-- | doc/classes/ReflectionProbe.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 9c7a645fec..e138af6841 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -4,7 +4,7 @@ Captures its surroundings to create reflections. </brief_description> <description> - Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses. + Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses. The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them. </description> <tutorials> @@ -52,7 +52,7 @@ </members> <constants> <constant name="UPDATE_ONCE" value="0" enum="UpdateMode"> - Update the probe once on the next frame. + Update the probe once on the next frame. The corresponding radiance map will be generated over the following six frames. This is slower to update than [constant UPDATE_ALWAYS] but can result in higher quality reflections. </constant> <constant name="UPDATE_ALWAYS" value="1" enum="UpdateMode"> Update the probe every frame. This is needed when you want to capture dynamic objects. However, it results in an increased render time. Use [constant UPDATE_ONCE] whenever possible. |