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author | Michael Alexsander Silva Dias <michaelalexsander@protonmail.com> | 2019-09-24 14:45:03 -0300 |
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committer | Michael Alexsander <michaelalexsander@protonmail.com> | 2021-06-18 00:06:40 -0300 |
commit | 0ff4095b3689093680d4279851d6852eeaa0a0b3 (patch) | |
tree | f973969ce41b6810077e92c9cecca21d1c19f2b9 /doc/classes/RayCast3D.xml | |
parent | 407229aeeb2302e96acc26b34b8656ace0b1a20c (diff) |
Better format arguments in variant parser
Diffstat (limited to 'doc/classes/RayCast3D.xml')
-rw-r--r-- | doc/classes/RayCast3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index 443890438f..98c8c96403 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -136,7 +136,7 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> - <member name="debug_shape_custom_color" type="Color" setter="set_debug_shape_custom_color" getter="get_debug_shape_custom_color" default="Color( 0, 0, 0, 1 )"> + <member name="debug_shape_custom_color" type="Color" setter="set_debug_shape_custom_color" getter="get_debug_shape_custom_color" default="Color(0, 0, 0, 1)"> The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast3D] is colliding with something. If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in [member ProjectSettings.debug/shapes/collision/shape_color] is used. </member> @@ -149,7 +149,7 @@ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent. </member> - <member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3( 0, -1, 0 )"> + <member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3(0, -1, 0)"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> </members> |