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author | randompast <matteroflight@gmail.com> | 2023-02-16 22:19:27 -0500 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-02-17 17:10:57 +0100 |
commit | d2b5da16f959f7d29e9ff4660dc6c51fa32ff4df (patch) | |
tree | 2ce08031904135cded77b4864647430bd49faa3a /doc/classes/RID.xml | |
parent | f84479fe5a0a3c34c1d0217527ae08dd24543243 (diff) |
Improve BoxMesh documentation about UV scaling for vertex shader
Added comment that translates the UV scaling from the standard shader properties
to how that's being done in the godot vertex shader.
Diffstat (limited to 'doc/classes/RID.xml')
0 files changed, 0 insertions, 0 deletions