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authorJFonS <joan.fonssanchez@gmail.com>2020-04-22 15:34:00 +0200
committerJFonS <joan.fonssanchez@gmail.com>2020-04-22 15:34:00 +0200
commitf7dadc47969740cb4d48379146962d94325424b7 (patch)
tree2ac99d4962c383b1d1977b2f948c2c44ff436b78 /doc/classes/RDTextureView.xml
parentf989a43135ce42a43c35193b8eecefb055aec84c (diff)
Add caching the lightmap unwrapping on import
This commit adds caching to the lightmap mesh unwraps generated on import. This speeds up re-imports of meshes that haven't changed and also makes sure that the unwraps are consistent across imports. The unwrapping process is not deterministic, so one could end up with a different mapping every time the scene was imported, breaking any previously baked lightmaps. The changes in this commit prevent that from happening.
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