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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2023-05-12 15:08:03 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-12 15:08:03 +0200 |
commit | 2ac4e3bb30517998916bb6b81b7b76788276038c (patch) | |
tree | 245bf4614ff38f3b0fcac813c1dde8c39b57732d /doc/classes/RDShaderSource.xml | |
parent | fdf66b3472e5ca254a4f90c32f26c4702d46828b (diff) | |
parent | fa8b32cbd4503e73a840bd1a1dd32d2a88cc3f45 (diff) |
Merge pull request #76998 from akien-mga/4.0-cherrypicks
Cherry-picks for the 4.0 branch (future 4.0.3) - 4th batch
Diffstat (limited to 'doc/classes/RDShaderSource.xml')
-rw-r--r-- | doc/classes/RDShaderSource.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/RDShaderSource.xml b/doc/classes/RDShaderSource.xml index ddeae95e39..129567c9c0 100644 --- a/doc/classes/RDShaderSource.xml +++ b/doc/classes/RDShaderSource.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RDShaderSource" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + Shader source code (used by [RenderingDevice]). </brief_description> <description> + Shader source code in text form. + See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming. </description> <tutorials> </tutorials> @@ -11,6 +14,7 @@ <return type="String" /> <param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" /> <description> + Returns source code for the specified shader [param stage]. Equivalent to getting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex]. </description> </method> <method name="set_stage_source"> @@ -18,21 +22,28 @@ <param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" /> <param index="1" name="source" type="String" /> <description> + Sets [param source] code for the specified shader [param stage]. Equivalent to setting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex]. </description> </method> </methods> <members> <member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0"> + The language the shader is written in. </member> <member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> + Source code for the shader's compute stage. </member> <member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> + Source code for the shader's fragment stage. </member> <member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> + Source code for the shader's tessellation control stage. </member> <member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> + Source code for the shader's tessellation evaluation stage. </member> <member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> + Source code for the shader's vertex stage. </member> </members> </class> |