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authorRémi Verschelde <rverschelde@gmail.com>2021-07-30 15:28:05 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-07-30 15:29:52 +0200
commit7adf4cc9b5de6701a41e27690a69b9892d5eed85 (patch)
tree0019e6d1b7cd993b81d5bba268074cfc4e10a213 /doc/classes/RDShaderSPIRV.xml
parenta1c19b9a1e53f78c75c13cb418270db80057b21a (diff)
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
Diffstat (limited to 'doc/classes/RDShaderSPIRV.xml')
-rw-r--r--doc/classes/RDShaderSPIRV.xml30
1 files changed, 10 insertions, 20 deletions
diff --git a/doc/classes/RDShaderSPIRV.xml b/doc/classes/RDShaderSPIRV.xml
index c9aefe31dc..20de8230aa 100644
--- a/doc/classes/RDShaderSPIRV.xml
+++ b/doc/classes/RDShaderSPIRV.xml
@@ -8,38 +8,28 @@
</tutorials>
<methods>
<method name="get_stage_bytecode" qualifiers="const">
- <return type="PackedByteArray">
- </return>
- <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
- </argument>
+ <return type="PackedByteArray" />
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
<description>
</description>
</method>
<method name="get_stage_compile_error" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
- </argument>
+ <return type="String" />
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
<description>
</description>
</method>
<method name="set_stage_bytecode">
- <return type="void">
- </return>
- <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
- </argument>
- <argument index="1" name="bytecode" type="PackedByteArray">
- </argument>
+ <return type="void" />
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
+ <argument index="1" name="bytecode" type="PackedByteArray" />
<description>
</description>
</method>
<method name="set_stage_compile_error">
- <return type="void">
- </return>
- <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
- </argument>
- <argument index="1" name="compile_error" type="String">
- </argument>
+ <return type="void" />
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
+ <argument index="1" name="compile_error" type="String" />
<description>
</description>
</method>