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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-11 21:41:37 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-11 21:41:37 +0200 |
commit | ff9118d103596dea8c5b0ffb5efd27fab60ee59d (patch) | |
tree | 0931a71764a4941c4ed30d8f9ff4fe89b880a4ca /doc/classes/ProjectSettings.xml | |
parent | 368446de552265926c17fa630e0009cc40b7f047 (diff) | |
parent | b06890c2b7f142de81a0d6f3623a7538bfc36fd0 (diff) |
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipmap-bias
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a6c18bbe2f..8c575c25ce 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1974,7 +1974,7 @@ </member> <member name="rendering/textures/default_filters/texture_mipmap_bias" type="float" setter="" getter="" default="0.0"> Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close). To get sharper textures at a distance without introducing too much graininess, set this between [code]-0.75[/code] and [code]0.0[/code]. Enabling temporal antialiasing ([member rendering/anti_aliasing/quality/use_taa]) can help reduce the graininess visible when using negative mipmap bias. - [b]Note:[/b] When the 3D scaling mode is set to FSR 1.0, this value is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is [code]-log2(1.0 / scale) + mipmap_bias[/code]. + [b]Note:[/b] If [member rendering/scaling_3d/scale] is lower than [code]1.0[/code] (exclusive), [member rendering/textures/default_filters/texture_mipmap_bias] is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is [code]log2(scaling_3d_scale) + mipmap_bias[/code]. [b]Note:[/b] This property is only read when the project starts. To change the mipmap LOD bias at run-time, set [member Viewport.texture_mipmap_bias] instead. </member> <member name="rendering/textures/default_filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false"> |