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authorclayjohn <claynjohn@gmail.com>2021-08-15 23:37:24 -0700
committerclayjohn <claynjohn@gmail.com>2022-02-22 19:39:41 -0800
commitfe492446111ac9f8ae8186d360cdb2dcebece3da (patch)
tree370fea4feeb2101ae2cb68a596091d7ab8a6b2bd /doc/classes/ProjectSettings.xml
parent002ab1060862431731cd528a0887ad8362ab404c (diff)
Use Filament specular models and parametrization
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml6
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 0a695414ee..da35b3260e 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1813,12 +1813,6 @@
</member>
<member name="rendering/shader_compiler/shader_cache/use_zstd_compression" type="bool" setter="" getter="" default="true">
</member>
- <member name="rendering/shading/overrides/force_blinn_over_ggx" type="bool" setter="" getter="" default="false">
- If [code]true[/code], uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model.
- </member>
- <member name="rendering/shading/overrides/force_blinn_over_ggx.mobile" type="bool" setter="" getter="" default="true">
- Lower-end override for [member rendering/shading/overrides/force_blinn_over_ggx] on mobile devices, due to performance concerns or driver support.
- </member>
<member name="rendering/shading/overrides/force_lambert_over_burley" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses faster but lower-quality Lambert material lighting model instead of Burley.
</member>