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author | clayjohn <claynjohn@gmail.com> | 2021-08-15 23:37:24 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-02-22 19:39:41 -0800 |
commit | fe492446111ac9f8ae8186d360cdb2dcebece3da (patch) | |
tree | 370fea4feeb2101ae2cb68a596091d7ab8a6b2bd /doc/classes/ProjectSettings.xml | |
parent | 002ab1060862431731cd528a0887ad8362ab404c (diff) |
Use Filament specular models and parametrization
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 0a695414ee..da35b3260e 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1813,12 +1813,6 @@ </member> <member name="rendering/shader_compiler/shader_cache/use_zstd_compression" type="bool" setter="" getter="" default="true"> </member> - <member name="rendering/shading/overrides/force_blinn_over_ggx" type="bool" setter="" getter="" default="false"> - If [code]true[/code], uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model. - </member> - <member name="rendering/shading/overrides/force_blinn_over_ggx.mobile" type="bool" setter="" getter="" default="true"> - Lower-end override for [member rendering/shading/overrides/force_blinn_over_ggx] on mobile devices, due to performance concerns or driver support. - </member> <member name="rendering/shading/overrides/force_lambert_over_burley" type="bool" setter="" getter="" default="false"> If [code]true[/code], uses faster but lower-quality Lambert material lighting model instead of Burley. </member> |