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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-25 17:15:22 +0100
committerGitHub <noreply@github.com>2021-02-25 17:15:22 +0100
commitf01e95eb55b9798becc47a697f83515c737b5bf3 (patch)
tree8e86086a0701a55c4504276b0d0855dd4cbae626 /doc/classes/ProjectSettings.xml
parent369dffc2179b41477a9baa566ed70b94d14b967a (diff)
parentc4b116cff75e43133eef75906acb65f3e0d20ff0 (diff)
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Added option in project settings to draw Shape2D outlines
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index b056eff658..b68ca2ac67 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -460,6 +460,9 @@
<member name="debug/shapes/collision/contact_color" type="Color" setter="" getter="" default="Color( 1, 0.2, 0.1, 0.8 )">
Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
+ <member name="debug/shapes/collision/draw_2d_outlines" type="bool" setter="" getter="" default="true">
+ Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
+ </member>
<member name="debug/shapes/collision/max_contacts_displayed" type="int" setter="" getter="" default="10000">
Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
</member>