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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-20 13:22:08 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-20 13:22:08 +0200 |
commit | cca29b78b9986872883dfc908beb88dc9f07d10e (patch) | |
tree | 745ac090c56a16b9033e2cbe21531ebbd6f4de9c /doc/classes/ProjectSettings.xml | |
parent | 671bd64e4a9984a6a308bc97d6de2eb3bc32fad8 (diff) | |
parent | 0eb9b414c13a67203b0d1cc5bd878afe63d3676b (diff) |
Merge pull request #48359 from Calinou/add-engine-print-error-property
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 04d1af3f6a..336f1877db 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -266,7 +266,7 @@ Icon set in [code].ico[/code] format used on Windows to set the game's icon. This is done automatically on start by calling [method DisplayServer.set_native_icon]. </member> <member name="application/run/disable_stderr" type="bool" setter="" getter="" default="false"> - If [code]true[/code], disables printing to standard error in an exported build. + If [code]true[/code], disables printing to standard error in an exported build. If [code]true[/code], this also hides error and warning messages printed by [method @GlobalScope.push_error] and [method @GlobalScope.push_warning]. </member> <member name="application/run/disable_stdout" type="bool" setter="" getter="" default="false"> If [code]true[/code], disables printing to standard output in an exported build. |