summaryrefslogtreecommitdiff
path: root/doc/classes/ProjectSettings.xml
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-28 06:59:25 +0100
committerGitHub <noreply@github.com>2020-02-28 06:59:25 +0100
commitbfd40ba46f3122aeb72609d4896c5399ccad71a1 (patch)
treed54c3b08e451dd3de9793861cf43b7836a6835f7 /doc/classes/ProjectSettings.xml
parenta596d7615692e09f12ba2b3709eebba494af7102 (diff)
parentb89a37269b1d8f201604ea56d31e6c9fa3a26ce6 (diff)
Merge pull request #36618 from Calinou/doc-improve-fixed-physics
Improve documentation related to fixed physics processing
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 236931f877..679a462d65 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -968,10 +968,12 @@
Enables [member Viewport.physics_object_picking] on the root viewport.
</member>
<member name="physics/common/physics_fps" type="int" setter="" getter="" default="60">
- Frames per second used in the physics. Physics always needs a fixed amount of frames per second.
+ The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run.
+ [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.iterations_per_second] instead.
</member>
<member name="physics/common/physics_jitter_fix" type="float" setter="" getter="" default="0.5">
Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
+ [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead.
</member>
<member name="rendering/environment/default_clear_color" type="Color" setter="" getter="" default="Color( 0.3, 0.3, 0.3, 1 )">
Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color].