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authorJuan Linietsky <reduzio@gmail.com>2022-06-20 16:12:08 +0200
committerGitHub <noreply@github.com>2022-06-20 16:12:08 +0200
commit9719243eadb671df7d5b41177ab263fd7089f97a (patch)
tree05a3198c8d4c446220c9981e59408482fba39e2f /doc/classes/ProjectSettings.xml
parentb4804a2d3fe0989b236aaac6c809fe86f18a7139 (diff)
parent15837ec191f71c71ef52ebd1a5e723d927254af9 (diff)
Merge pull request #62245 from godotengine/revert-62023-detect-3d-small-textures-no-vram-compress
Revert "Disable VRAM compression by default for small textures in Detect 3D"
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml5
1 files changed, 0 insertions, 5 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 2c28a297cf..6fd3f9f9fc 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1933,11 +1933,6 @@
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]).
</member>
- <member name="rendering/textures/vram_compression/minimum_size" type="int" setter="" getter="" default="512">
- When a texture is detected as used in 3D in the editor, only enable VRAM compression if its size is greater than or equal to [code]minimum_size * minimum_size[/code] pixels. This is done to prevent reducing texture quality when it doesn't save much video memory, especially for pixel art.
- For non-square textures, the pixel count is used. For example, with [member rendering/textures/vram_compression/minimum_size] set to [code]512[/code], a 512×512 texture will use VRAM compression, while 256×256 textures, 256×512 and 1024×64 textures will keep their existing compression mode (Lossless by default).
- [b]Note:[/b] This project setting only affects textures that are detected to be used in 3D at a given time. Textures that were already imported will not be affected by changes to this setting. To force 3D detection to occur again, select a texture in the FileSystem dock, change its Detect 3D import option in the Import dock to [b]VRAM Compressed[/b] or [b]Basis Universal[/b] then click [b]Reimport[/b].
- </member>
<member name="rendering/vulkan/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64">
</member>
<member name="rendering/vulkan/rendering/back_end" type="int" setter="" getter="" default="0">