diff options
author | Clay John <claynjohn@gmail.com> | 2021-10-26 08:18:39 -0700 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-31 15:56:45 +0100 |
commit | 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d (patch) | |
tree | ae63bd8b1d4bacd65673f7bc455994ed4d288a84 /doc/classes/ProjectSettings.xml | |
parent | ce97ddbcb125228cc88fbfdcae932e110ee7daee (diff) |
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e67ccf9efd..5563695811 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1475,6 +1475,18 @@ The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. [b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_ticks_per_second] instead. </member> + <member name="rendering/2d/opengl/batching_send_null" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/2d/opengl/batching_stream" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/2d/opengl/legacy_orphan_buffers" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/2d/opengl/legacy_stream" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/2d/options/ninepatch_mode" type="int" setter="" getter="" default="1"> + </member> + <member name="rendering/2d/options/use_software_skinning" type="bool" setter="" getter="" default="true"> + </member> <member name="rendering/2d/sdf/oversize" type="int" setter="" getter="" default="1"> </member> <member name="rendering/2d/sdf/scale" type="int" setter="" getter="" default="1"> @@ -1504,6 +1516,32 @@ </member> <member name="rendering/anti_aliasing/screen_space_roughness_limiter/limit" type="float" setter="" getter="" default="0.18"> </member> + <member name="rendering/batching/debug/diagnose_frame" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/debug/flash_batching" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/lights/max_join_items" type="int" setter="" getter="" default="32"> + </member> + <member name="rendering/batching/lights/scissor_area_threshold" type="float" setter="" getter="" default="1.0"> + </member> + <member name="rendering/batching/options/single_rect_fallback" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/options/use_batching" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/options/use_batching_in_editor" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/parameters/batch_buffer_size" type="int" setter="" getter="" default="16384"> + </member> + <member name="rendering/batching/parameters/colored_vertex_format_threshold" type="float" setter="" getter="" default="0.25"> + </member> + <member name="rendering/batching/parameters/item_reordering_lookahead" type="int" setter="" getter="" default="4"> + </member> + <member name="rendering/batching/parameters/max_join_item_commands" type="int" setter="" getter="" default="16"> + </member> + <member name="rendering/batching/precision/uv_contract" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/batching/precision/uv_contract_amount" type="int" setter="" getter="" default="100"> + </member> <member name="rendering/camera/depth_of_field/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="1"> Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother. </member> @@ -1585,6 +1623,10 @@ <member name="rendering/environment/volumetric_fog/volume_size" type="int" setter="" getter="" default="64"> Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance. </member> + <member name="rendering/gles2/compatibility/disable_half_float" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/gles2/compatibility/enable_high_float.Android" type="bool" setter="" getter="" default="false"> + </member> <member name="rendering/global_illumination/gi/use_half_resolution" type="bool" setter="" getter="" default="false"> </member> <member name="rendering/global_illumination/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4"> |