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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-04 15:28:06 +0100
committerGitHub <noreply@github.com>2022-01-04 15:28:06 +0100
commit851fb16350644c710390e08aa521fac771db39fe (patch)
tree10afd703018cb7df1e035a286ccff07b537c9e70 /doc/classes/ProjectSettings.xml
parentff211c8e5a91d35088e78a977e3dcc3de96e5278 (diff)
parentdf09bc38cb02d34946f07f9f3d48a60a3c87a1b9 (diff)
Merge pull request #56305 from Calinou/rename-lod-threshold
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 5da6ed2ae7..2065c59d18 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1739,7 +1739,7 @@
<member name="rendering/mesh_lod/lod_change/threshold_pixels" type="float" setter="" getter="" default="1.0">
The automatic LOD bias to use for meshes rendered within the [ReflectionProbe]. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member rendering/mesh_lod/lod_change/threshold_pixels] to improve performance at the cost of geometry detail.
[b]Note:[/b] [member rendering/mesh_lod/lod_change/threshold_pixels] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD).
- [b]Note:[/b] This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set [member Viewport.lod_threshold] on the root [Viewport].
+ [b]Note:[/b] This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set [member Viewport.mesh_lod_threshold] on the root [Viewport].
</member>
<member name="rendering/occlusion_culling/bvh_build_quality" type="int" setter="" getter="" default="2">
</member>