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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-04 15:28:06 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-04 15:28:06 +0100 |
commit | 851fb16350644c710390e08aa521fac771db39fe (patch) | |
tree | 10afd703018cb7df1e035a286ccff07b537c9e70 /doc/classes/ProjectSettings.xml | |
parent | ff211c8e5a91d35088e78a977e3dcc3de96e5278 (diff) | |
parent | df09bc38cb02d34946f07f9f3d48a60a3c87a1b9 (diff) |
Merge pull request #56305 from Calinou/rename-lod-threshold
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 5da6ed2ae7..2065c59d18 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1739,7 +1739,7 @@ <member name="rendering/mesh_lod/lod_change/threshold_pixels" type="float" setter="" getter="" default="1.0"> The automatic LOD bias to use for meshes rendered within the [ReflectionProbe]. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member rendering/mesh_lod/lod_change/threshold_pixels] to improve performance at the cost of geometry detail. [b]Note:[/b] [member rendering/mesh_lod/lod_change/threshold_pixels] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD). - [b]Note:[/b] This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set [member Viewport.lod_threshold] on the root [Viewport]. + [b]Note:[/b] This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set [member Viewport.mesh_lod_threshold] on the root [Viewport]. </member> <member name="rendering/occlusion_culling/bvh_build_quality" type="int" setter="" getter="" default="2"> </member> |