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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-06 22:58:58 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-06 23:02:59 +0200 |
commit | 7f845d913a99c383066ede6234802c97c2c02822 (patch) | |
tree | 52f3f0a6bcaa9cd147ff6c5156bb56bd2837b7e8 /doc/classes/ProjectSettings.xml | |
parent | 30f379df6ae2247d7a769cd15240a25d1b03085a (diff) |
Fix warning message spam when a VoxelGI node is selected in the editor
Support for anisotropy in VoxelGI was removed during its development
due to the high cost. This was a leftover from anisotropy support.
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 1847a316e1..366a0a5f0f 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1430,8 +1430,6 @@ </member> <member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1"> </member> - <member name="rendering/global_illumination/voxel_gi/anisotropic" type="bool" setter="" getter="" default="false"> - </member> <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="1"> </member> <member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32"> |