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author | Bastiaan Olij <mux213@gmail.com> | 2021-03-10 22:23:55 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-05-03 21:54:11 +1000 |
commit | 58ff0dac1a3ff800128582575f2b9b1b95e40962 (patch) | |
tree | 7d9b0ba25eb7b9b116b9a4aa3a780df5ba1e193b /doc/classes/ProjectSettings.xml | |
parent | a4afa05efefba62673dfce2055cdf9bc9187905e (diff) |
Create mobile renderer
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 00966ca097..b123e17576 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1356,10 +1356,6 @@ [b]FIXME:[/b] No longer valid after DisplayServer split: In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time. </member> - <member name="rendering/driver/rd_renderer/use_low_end_renderer" type="bool" setter="" getter="" default="false"> - </member> - <member name="rendering/driver/rd_renderer/use_low_end_renderer.mobile" type="bool" setter="" getter="" default="true"> - </member> <member name="rendering/driver/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> |