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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2021-02-17 16:07:56 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2021-02-18 17:12:24 +0200
commit3e0262509f394ad174d8abe0742a6a6b66b0b16a (patch)
tree23fa2a1b1b7aeb08e7d8a37b1b0562bcda8dc9e0 /doc/classes/ProjectSettings.xml
parent5c2fe970b87f8e95306bad0f713567a150b1e442 (diff)
Move tablet driver API from OS to DisplayServer.
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml9
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index be72f83406..e075ca46cf 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -469,6 +469,12 @@
<member name="display/mouse_cursor/tooltip_position_offset" type="Vector2" setter="" getter="" default="Vector2( 10, 10 )">
Position offset for tooltips, relative to the mouse cursor's hotspot.
</member>
+ <member name="input_devices/pen_tablet/driver" type="String" setter="" getter="">
+ Specifies the tablet driver to use. If left empty, the default driver will be used.
+ </member>
+ <member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
+ Override for [member input_devices/pen_tablet/driver] on Windows.
+ </member>
<member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false">
If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
</member>
@@ -513,9 +519,6 @@
<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
</member>
- <member name="display/window/tablet_driver" type="String" setter="" getter="">
- Specifies the tablet driver to use. If left empty, the default driver will be used.
- </member>
<member name="display/window/text_name" type="String" setter="" getter="" default="&quot;&quot;">
Specifies the [TextServer] to use. If left empty, the default will be used.
</member>