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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-24 22:14:22 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-25 16:28:28 +0100 |
commit | 1b9b07e658045f23d8a52dab8bc0d38c86fecfb3 (patch) | |
tree | 7754935b82db845891bb74f5c5a82750a8375686 /doc/classes/ProjectSettings.xml | |
parent | 4dce3427ef5bf93049a3d12fa7f05b732671e274 (diff) |
Document how to change the default gravity at runtime
Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 8d3cfad5d9..521491da5c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -749,8 +749,20 @@ <member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0"> </member> <member name="physics/2d/default_gravity" type="int" setter="" getter="" default="98"> + The default gravity strength in 2D. + [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample: + [codeblock] + # Set the default gravity strength to 98. + Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), Physics2DServer.AREA_PARAM_GRAVITY, 98) + [/codeblock] </member> <member name="physics/2d/default_gravity_vector" type="Vector2" setter="" getter="" default="Vector2( 0, 1 )"> + The default gravity direction in 2D. + [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample: + [codeblock] + # Set the default gravity direction to `Vector2(0, 1)`. + Physics2DServer.area_set_param(get_viewport().find_world_2d().get_space(), Physics2DServer.AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1)) + [/codeblock] </member> <member name="physics/2d/default_linear_damp" type="float" setter="" getter="" default="0.1"> </member> @@ -772,8 +784,20 @@ <member name="physics/3d/default_angular_damp" type="float" setter="" getter="" default="0.1"> </member> <member name="physics/3d/default_gravity" type="float" setter="" getter="" default="9.8"> + The default gravity strength in 3D. + [b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample: + [codeblock] + # Set the default gravity strength to 9.8. + PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 9.8) + [/codeblock] </member> <member name="physics/3d/default_gravity_vector" type="Vector3" setter="" getter="" default="Vector3( 0, -1, 0 )"> + The default gravity direction in 3D. + [b]Note:[/b] This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample: + [codeblock] + # Set the default gravity direction to `Vector3(0, -1, 0)`. + PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY_VECTOR, Vector3(0, -1, 0)) + [/codeblock] </member> <member name="physics/3d/default_linear_damp" type="float" setter="" getter="" default="0.1"> </member> |