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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-04-29 20:28:11 +0200
committerGitHub <noreply@github.com>2022-04-29 20:28:11 +0200
commit0e98dbb19cf1c61112ec26a6745454b14690c9a3 (patch)
tree48460284c6f0f8fcb17cd42ec5a9c2836909b057 /doc/classes/ProceduralSkyMaterial.xml
parent63addc328678c4718758b61590975152a37fcd98 (diff)
parentbc2ca2ebcf7b0a37b0ce877881722e1de96d84a6 (diff)
Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
Add dithering to ProceduralSkyMaterial to combat banding
Diffstat (limited to 'doc/classes/ProceduralSkyMaterial.xml')
-rw-r--r--doc/classes/ProceduralSkyMaterial.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProceduralSkyMaterial.xml b/doc/classes/ProceduralSkyMaterial.xml
index bf33232406..88283bcf24 100644
--- a/doc/classes/ProceduralSkyMaterial.xml
+++ b/doc/classes/ProceduralSkyMaterial.xml
@@ -11,6 +11,9 @@
<tutorials>
</tutorials>
<members>
+ <member name="dither_strength" type="float" setter="set_dither_strength" getter="get_dither_strength" default="1.0">
+ The amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible for your given sky settings, as higher amounts may add fuzziness to the sky.
+ </member>
<member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color" default="Color(0.2, 0.169, 0.133, 1)">
Color of the ground at the bottom. Blends with [member ground_horizon_color].
</member>