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author | clayjohn <claynjohn@gmail.com> | 2019-06-10 13:38:00 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2019-06-12 09:49:47 -0700 |
commit | ef45f5ce757719ef919e14b2a051fe6d620ab974 (patch) | |
tree | fe94b5d8f78b28945aeebb74df8178ea21566873 /doc/classes/PrimitiveMesh.xml | |
parent | ee86b18a5e4fecbb50960652da4b8e2e20912226 (diff) |
filled out docs for various mesh types
Diffstat (limited to 'doc/classes/PrimitiveMesh.xml')
-rw-r--r-- | doc/classes/PrimitiveMesh.xml | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index c9c3643edb..2214357308 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -4,7 +4,7 @@ Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </brief_description> <description> - Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. + Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. </description> <tutorials> </tutorials> @@ -13,13 +13,16 @@ <return type="Array"> </return> <description> + Returns mesh arrays used to constitute surface of [Mesh]. Mesh array can be used with [ArrayMesh] to create new surface. </description> </method> </methods> <members> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb"> + Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices. </member> <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces"> + If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. Default is false. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The current [Material] of the primitive mesh. |