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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-19 13:43:53 +0100
committerGitHub <noreply@github.com>2021-03-19 13:43:53 +0100
commitec3f220098f4bf5a10809e6682a9a24ff93d85cb (patch)
tree4cf3689ea1435fafdbec425bd2becbe161e302e6 /doc/classes/PrimitiveMesh.xml
parent655247f28d3387e544a4b23a2a1395ac3ca8d6d5 (diff)
parent8455e901f39c90d581aeb8913640219fb8754e77 (diff)
Merge pull request #47140 from paulloz/class-reference
class reference proofreading
Diffstat (limited to 'doc/classes/PrimitiveMesh.xml')
-rw-r--r--doc/classes/PrimitiveMesh.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 25943f6d47..8b73bcb9c1 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -31,7 +31,7 @@
</methods>
<members>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
- Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
+ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.