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authorRémi Verschelde <rverschelde@gmail.com>2022-11-14 11:08:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-14 11:08:42 +0100
commit038ee04b8fdf595274ddc520ff70f671cfece627 (patch)
tree31323c469a42b229896deaf50d0cbcbb07dc0d7d /doc/classes/PrimitiveMesh.xml
parent63cded6a857158bbee405d177a711c9e55f002ba (diff)
parent7658dc6e7e75e225d0e09f4c2744e63d7a934a78 (diff)
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
Add optional UV2 logic for lightmapping to primitive shapes
Diffstat (limited to 'doc/classes/PrimitiveMesh.xml')
-rw-r--r--doc/classes/PrimitiveMesh.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 7a411b27ac..b1c8907d8e 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -34,6 +34,9 @@
</method>
</methods>
<members>
+ <member name="add_uv2" type="bool" setter="set_add_uv2" getter="get_add_uv2" default="false">
+ If set, generates UV2 UV coordinates applying a padding using the [member uv2_padding] setting. UV2 is needed for lightmapping.
+ </member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
@@ -44,5 +47,8 @@
<member name="material" type="Material" setter="set_material" getter="get_material">
The current [Material] of the primitive mesh.
</member>
+ <member name="uv2_padding" type="float" setter="set_uv2_padding" getter="get_uv2_padding" default="2.0">
+ If [member add_uv2] is set, specifies the padding in pixels applied along seams of the mesh. If at generation the size of the lightmap texture can't be determined, the UVs are calculated assuming a texture size of 1024x1024.
+ </member>
</members>
</class>