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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-14 11:08:42 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-14 11:08:42 +0100 |
commit | 038ee04b8fdf595274ddc520ff70f671cfece627 (patch) | |
tree | 31323c469a42b229896deaf50d0cbcbb07dc0d7d /doc/classes/PrimitiveMesh.xml | |
parent | 63cded6a857158bbee405d177a711c9e55f002ba (diff) | |
parent | 7658dc6e7e75e225d0e09f4c2744e63d7a934a78 (diff) |
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
Add optional UV2 logic for lightmapping to primitive shapes
Diffstat (limited to 'doc/classes/PrimitiveMesh.xml')
-rw-r--r-- | doc/classes/PrimitiveMesh.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 7a411b27ac..b1c8907d8e 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -34,6 +34,9 @@ </method> </methods> <members> + <member name="add_uv2" type="bool" setter="set_add_uv2" getter="get_add_uv2" default="false"> + If set, generates UV2 UV coordinates applying a padding using the [member uv2_padding] setting. UV2 is needed for lightmapping. + </member> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)"> Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> @@ -44,5 +47,8 @@ <member name="material" type="Material" setter="set_material" getter="get_material"> The current [Material] of the primitive mesh. </member> + <member name="uv2_padding" type="float" setter="set_uv2_padding" getter="get_uv2_padding" default="2.0"> + If [member add_uv2] is set, specifies the padding in pixels applied along seams of the mesh. If at generation the size of the lightmap texture can't be determined, the UVs are calculated assuming a texture size of 1024x1024. + </member> </members> </class> |