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authorAaron Franke <arnfranke@yahoo.com>2022-11-09 01:59:49 -0600
committerAaron Franke <arnfranke@yahoo.com>2022-11-09 01:59:53 -0600
commita3e52925bf6238ab245e30190d9f30b87119294b (patch)
tree5121f8a89b4ce76c25ff19c938894ed09a81f107 /doc/classes/PortableCompressedTexture2D.xml
parentf4c354630aab9a2e96f46ded36d30c9bae2251b8 (diff)
Fix default values on virtual classes causing errors in projects
Diffstat (limited to 'doc/classes/PortableCompressedTexture2D.xml')
-rw-r--r--doc/classes/PortableCompressedTexture2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/PortableCompressedTexture2D.xml b/doc/classes/PortableCompressedTexture2D.xml
index a0492f2c07..b64cda6df5 100644
--- a/doc/classes/PortableCompressedTexture2D.xml
+++ b/doc/classes/PortableCompressedTexture2D.xml
@@ -58,6 +58,7 @@
When running on the editor, this class will keep the source compressed data in memory. Otherwise, the source compressed data is lost after loading and the resource can't be re saved.
This flag allows to keep the compressed data in memory if you intend it to persist after loading.
</member>
+ <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="size_override" type="Vector2" setter="set_size_override" getter="get_size_override" default="Vector2(0, 0)">
Allow overriding the texture size (for 2D only).
</member>