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author | Marcus Brummer <mbrlabs7@gmail.com> | 2019-05-19 21:59:55 +0200 |
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committer | Marcus Brummer <mbrlabs7@gmail.com> | 2019-05-25 14:26:08 +0200 |
commit | 502dbc7c4a666ce845db6fff160b6ff59e956f4e (patch) | |
tree | f51adf2cb6513fdd0c4693aac6684d56b163a1d3 /doc/classes/PoolByteArray.xml | |
parent | d111d59640ae93e60331f941fb2c62f460323171 (diff) |
Use highp precision for gles2 shader uniforms if not explicitly set.
The use of different default precision values (highp in vertex; mediump
in fragment) for uniform variables caused the shader program to not link properly on some android
devices/emulators.
Diffstat (limited to 'doc/classes/PoolByteArray.xml')
0 files changed, 0 insertions, 0 deletions