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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2023-04-04 00:18:49 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-04 00:18:49 +0200 |
commit | bd016c8c4d51febb6b4da52a22ff7357ac400daa (patch) | |
tree | d7ab47b4816e9808da2928b3b8fd779b0b04cf3b /doc/classes/Polygon2D.xml | |
parent | e243dfa9f6fd68740d6ae7bba02ae0114e791543 (diff) | |
parent | 0a8fdde9241c495a1a3b5f58c78910c9eaa12dee (diff) |
Merge pull request #75624 from YuriSizov/4.0-cherrypicks
Cherry-picks for the 4.0 branch (future 4.0.2) - 3rd batch
Diffstat (limited to 'doc/classes/Polygon2D.xml')
-rw-r--r-- | doc/classes/Polygon2D.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index a3fc326351..4f24800647 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -72,11 +72,13 @@ If [code]true[/code], polygon edges will be anti-aliased. </member> <member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[]"> + Internal list of [Bone2D] nodes used by the assigned [member skeleton]. Edited using the Polygon2D editor ("UV" button on the top toolbar). </member> <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)"> The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code]. </member> <member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count" default="0"> + Number of internal vertices, used for UV mapping. </member> <member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border" default="100.0"> Added padding applied to the bounding box when [member invert_enabled] is set to [code]true[/code]. Setting this value too small may result in a "Bad Polygon" error. @@ -95,6 +97,7 @@ The list of polygons, in case more than one is being represented. Every individual polygon is stored as a [PackedInt32Array] where each [int] is an index to a point in [member polygon]. If empty, this property will be ignored, and the resulting single polygon will be composed of all points in [member polygon], using the order they are stored in. </member> <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")"> + Path to a [Skeleton2D] node used for skeleton-based deformations of this polygon. If empty or invalid, skeletal deformations will not be used. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. |