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authorRĂ©mi Verschelde <remi@verschelde.fr>2023-05-19 08:40:25 +0200
committerGitHub <noreply@github.com>2023-05-19 08:40:25 +0200
commit138882742a95366c833b54035ad58a5764856ffa (patch)
treec8b4e6735ad51daf8c5804463be83ced3700b081 /doc/classes/PlaceholderTextureLayered.xml
parent60e8a06d4eec393d0a2fc277bd66f080f55333b6 (diff)
parent5fe254e8f681f400f2ebab187486998f499387f9 (diff)
Merge pull request #77202 from YuriSizov/4.0-cherrypicks
Cherry-picks for the 4.0 branch (future 4.0.3) - 5th batch
Diffstat (limited to 'doc/classes/PlaceholderTextureLayered.xml')
-rw-r--r--doc/classes/PlaceholderTextureLayered.xml1
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diff --git a/doc/classes/PlaceholderTextureLayered.xml b/doc/classes/PlaceholderTextureLayered.xml
index 8cc6dd606a..36013159d3 100644
--- a/doc/classes/PlaceholderTextureLayered.xml
+++ b/doc/classes/PlaceholderTextureLayered.xml
@@ -7,6 +7,7 @@
This class is used when loading a project that uses a [TextureLayered] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
+ [b]Note:[/b] This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).
</description>
<tutorials>
</tutorials>