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authorreduz <reduzio@gmail.com>2022-04-28 11:46:45 +0200
committerreduz <reduzio@gmail.com>2022-04-28 12:19:01 +0200
commitb02c7387c7ed26f2b436964f3a771502aeef0be2 (patch)
tree0aea4a8d1e5bb6751f37b868e51e0c5280a566ed /doc/classes/PlaceholderCubemap.xml
parentd01e4124eb56698fdcd68bb3186affba97779c28 (diff)
Implement placeholder assets
* Placeholder textures * Placeholder meshes * Placeholder material This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756 It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
Diffstat (limited to 'doc/classes/PlaceholderCubemap.xml')
-rw-r--r--doc/classes/PlaceholderCubemap.xml9
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/PlaceholderCubemap.xml b/doc/classes/PlaceholderCubemap.xml
new file mode 100644
index 0000000000..3617c6ac2c
--- /dev/null
+++ b/doc/classes/PlaceholderCubemap.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PlaceholderCubemap" inherits="PlaceholderTextureLayered" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>