diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-09-30 11:28:57 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-04 10:49:10 -0700 |
commit | 3ae5687d48c0a933a684c863beadf769312ba1ac (patch) | |
tree | 93cf244190994bbfec4872106765779c56b37e4b /doc/classes/PhysicsTestMotionResult2D.xml | |
parent | 073db835692f0bef9e09a98ccd322f1c3c54acd4 (diff) |
Script interface improvements for test body motion
-Physics servers test body motion use a class to hold parameters instead
of multiple arguments to make it more readable and flexible since there
are many options
-Improved documentation for test body motion and kinematic collision
-Removed read-only properties for body motion results (not handled in
scripts, so they should be get_ methods only instead)
Diffstat (limited to 'doc/classes/PhysicsTestMotionResult2D.xml')
-rw-r--r-- | doc/classes/PhysicsTestMotionResult2D.xml | 108 |
1 files changed, 82 insertions, 26 deletions
diff --git a/doc/classes/PhysicsTestMotionResult2D.xml b/doc/classes/PhysicsTestMotionResult2D.xml index 8d594af673..355365cf25 100644 --- a/doc/classes/PhysicsTestMotionResult2D.xml +++ b/doc/classes/PhysicsTestMotionResult2D.xml @@ -1,35 +1,91 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsTestMotionResult2D" inherits="RefCounted" version="4.0"> <brief_description> + Result from a 2D body motion test. </brief_description> <description> + This class contains the motion and collision result from [method PhysicsServer2D.body_test_motion]. </description> <tutorials> </tutorials> - <members> - <member name="collider" type="Object" setter="" getter="get_collider"> - </member> - <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> - </member> - <member name="collider_rid" type="RID" setter="" getter="get_collider_rid"> - </member> - <member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0"> - </member> - <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2(0, 0)"> - </member> - <member name="collision_depth" type="float" setter="" getter="get_collision_depth" default="0.0"> - </member> - <member name="collision_normal" type="Vector2" setter="" getter="get_collision_normal" default="Vector2(0, 0)"> - </member> - <member name="collision_point" type="Vector2" setter="" getter="get_collision_point" default="Vector2(0, 0)"> - </member> - <member name="collision_safe_fraction" type="float" setter="" getter="get_collision_safe_fraction" default="0.0"> - </member> - <member name="collision_unsafe_fraction" type="float" setter="" getter="get_collision_unsafe_fraction" default="0.0"> - </member> - <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2(0, 0)"> - </member> - <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2(0, 0)"> - </member> - </members> + <methods> + <method name="get_collider" qualifiers="const"> + <return type="Object" /> + <description> + Returns the colliding body's attached [Object], if a collision occured. + </description> + </method> + <method name="get_collider_id" qualifiers="const"> + <return type="int" /> + <description> + Returns the unique instance ID of the colliding body's attached [Object], if a collision occured. See [method Object.get_instance_id]. + </description> + </method> + <method name="get_collider_rid" qualifiers="const"> + <return type="RID" /> + <description> + Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occured. + </description> + </method> + <method name="get_collider_shape" qualifiers="const"> + <return type="int" /> + <description> + Returns the colliding body's shape index, if a collision occured. See [CollisionObject2D]. + </description> + </method> + <method name="get_collider_velocity" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the colliding body's velocity, if a collision occured. + </description> + </method> + <method name="get_collision_depth" qualifiers="const"> + <return type="float" /> + <description> + Returns the length of overlap along the collision normal, if a collision occured. + </description> + </method> + <method name="get_collision_local_shape" qualifiers="const"> + <return type="int" /> + <description> + Returns the moving object's colliding shape, if a collision occured. + </description> + </method> + <method name="get_collision_normal" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the colliding body's shape's normal at the point of collision, if a collision occured. + </description> + </method> + <method name="get_collision_point" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the point of collision in global coordinates, if a collision occured. + </description> + </method> + <method name="get_collision_safe_fraction" qualifiers="const"> + <return type="float" /> + <description> + Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code]. + </description> + </method> + <method name="get_collision_unsafe_fraction" qualifiers="const"> + <return type="float" /> + <description> + Returns the minimum fraction of the motion needed to collide, if a collision occured, between [code]0[/code] and [code]1[/code]. + </description> + </method> + <method name="get_remainder" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the moving object's remaining movement vector. + </description> + </method> + <method name="get_travel" qualifiers="const"> + <return type="Vector2" /> + <description> + Returns the moving object's travel before collision. + </description> + </method> + </methods> </class> |