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author | kobewi <kobewi4e@gmail.com> | 2022-08-31 19:24:04 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2022-09-01 13:13:19 +0200 |
commit | 7adc8376ed79f016730845ea3a93f4015b95149e (patch) | |
tree | c0c41fc0189d3763538db5d13bc0af70aa82b9bc /doc/classes/PhysicsTestMotionParameters2D.xml | |
parent | 736632ee7ed00a3474448cfd227f696f82905ac7 (diff) |
Change Array arguments to TypedArray
Diffstat (limited to 'doc/classes/PhysicsTestMotionParameters2D.xml')
-rw-r--r-- | doc/classes/PhysicsTestMotionParameters2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsTestMotionParameters2D.xml b/doc/classes/PhysicsTestMotionParameters2D.xml index 00f21a2058..4f2b62f2d9 100644 --- a/doc/classes/PhysicsTestMotionParameters2D.xml +++ b/doc/classes/PhysicsTestMotionParameters2D.xml @@ -13,7 +13,7 @@ If set to [code]true[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are used to detect collisions and can stop the motion. Can be useful when snapping to the ground. If set to [code]false[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes. </member> - <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]"> + <member name="exclude_bodies" type="RID[]" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]"> Optional array of body [RID] to exclude from collision. </member> <member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]"> |