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authorkobewi <kobewi4e@gmail.com>2022-08-31 19:24:04 +0200
committerkobewi <kobewi4e@gmail.com>2022-09-01 13:13:19 +0200
commit7adc8376ed79f016730845ea3a93f4015b95149e (patch)
treec0c41fc0189d3763538db5d13bc0af70aa82b9bc /doc/classes/PhysicsTestMotionParameters2D.xml
parent736632ee7ed00a3474448cfd227f696f82905ac7 (diff)
Change Array arguments to TypedArray
Diffstat (limited to 'doc/classes/PhysicsTestMotionParameters2D.xml')
-rw-r--r--doc/classes/PhysicsTestMotionParameters2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsTestMotionParameters2D.xml b/doc/classes/PhysicsTestMotionParameters2D.xml
index 00f21a2058..4f2b62f2d9 100644
--- a/doc/classes/PhysicsTestMotionParameters2D.xml
+++ b/doc/classes/PhysicsTestMotionParameters2D.xml
@@ -13,7 +13,7 @@
If set to [code]true[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
If set to [code]false[/code], shapes of type [constant PhysicsServer2D.SHAPE_SEPARATION_RAY] are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
</member>
- <member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
+ <member name="exclude_bodies" type="RID[]" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
Optional array of body [RID] to exclude from collision.
</member>
<member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">