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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-03 13:58:51 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-03 13:58:51 +0200 |
commit | c73c327babce096faa083ade0e308a35bd0a6759 (patch) | |
tree | 5b463f5944c8265891d3b503fbb75adef173c1a0 /doc/classes/PhysicsShapeQueryParameters3D.xml | |
parent | ec9302ceccb75f44038db3695d2f9e7c82cfe951 (diff) |
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
Diffstat (limited to 'doc/classes/PhysicsShapeQueryParameters3D.xml')
-rw-r--r-- | doc/classes/PhysicsShapeQueryParameters3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml index f4191d4862..167fb31bb3 100644 --- a/doc/classes/PhysicsShapeQueryParameters3D.xml +++ b/doc/classes/PhysicsShapeQueryParameters3D.xml @@ -18,7 +18,7 @@ If [code]true[/code], the query will take [PhysicsBody3D]s into account. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647"> - The physics layer(s) the query will take into account (as a bitmask). + The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]"> The list of objects or object [RID]s that will be excluded from collisions. |