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authorRémi Verschelde <rverschelde@gmail.com>2020-03-30 18:22:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-03-30 18:23:02 +0200
commiteaaee63b629d6999fcc0c84e38886b964f6d051d (patch)
tree136e327aa916afe2255bcf5d718963f2b1a84a4b /doc/classes/PhysicsShapeQueryParameters2D.xml
parent0168709978154a89f137b44f33647e5d28a46250 (diff)
doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsShapeQueryParameters2D" inherits="Reference" version="4.0">
+ <brief_description>
+ Parameters to be sent to a 2D shape physics query.
+ </brief_description>
+ <description>
+ This class contains the shape and other parameters for 2D intersection/collision queries. See also [PhysicsShapeQueryResult2D].
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="set_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="shape" type="Resource">
+ </argument>
+ <description>
+ Sets the [Shape2D] that will be used for collision/intersection queries.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
+ If [code]true[/code], the query will take [Area2D]s into account.
+ </member>
+ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
+ If [code]true[/code], the query will take [PhysicsBody2D]s into account.
+ </member>
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647">
+ The physics layer(s) the query will take into account (as a bitmask).
+ </member>
+ <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
+ The list of objects or object [RID]s that will be excluded from collisions.
+ </member>
+ <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
+ The collision margin for the shape.
+ </member>
+ <member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2( 0, 0 )">
+ The motion of the shape being queried for.
+ </member>
+ <member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid">
+ The queried shape's [RID]. See also [method set_shape].
+ </member>
+ <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
+ The queried shape's transform matrix.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>