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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 18:22:57 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 18:23:02 +0200 |
commit | eaaee63b629d6999fcc0c84e38886b964f6d051d (patch) | |
tree | 136e327aa916afe2255bcf5d718963f2b1a84a4b /doc/classes/PhysicsShapeQueryParameters2D.xml | |
parent | 0168709978154a89f137b44f33647e5d28a46250 (diff) |
doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
Diffstat (limited to 'doc/classes/PhysicsShapeQueryParameters2D.xml')
-rw-r--r-- | doc/classes/PhysicsShapeQueryParameters2D.xml | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml new file mode 100644 index 0000000000..9a162dabbb --- /dev/null +++ b/doc/classes/PhysicsShapeQueryParameters2D.xml @@ -0,0 +1,50 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsShapeQueryParameters2D" inherits="Reference" version="4.0"> + <brief_description> + Parameters to be sent to a 2D shape physics query. + </brief_description> + <description> + This class contains the shape and other parameters for 2D intersection/collision queries. See also [PhysicsShapeQueryResult2D]. + </description> + <tutorials> + </tutorials> + <methods> + <method name="set_shape"> + <return type="void"> + </return> + <argument index="0" name="shape" type="Resource"> + </argument> + <description> + Sets the [Shape2D] that will be used for collision/intersection queries. + </description> + </method> + </methods> + <members> + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> + If [code]true[/code], the query will take [Area2D]s into account. + </member> + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> + If [code]true[/code], the query will take [PhysicsBody2D]s into account. + </member> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647"> + The physics layer(s) the query will take into account (as a bitmask). + </member> + <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]"> + The list of objects or object [RID]s that will be excluded from collisions. + </member> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> + The collision margin for the shape. + </member> + <member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2( 0, 0 )"> + The motion of the shape being queried for. + </member> + <member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid"> + The queried shape's [RID]. See also [method set_shape]. + </member> + <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> + The queried shape's transform matrix. + </member> + </members> + <constants> + </constants> +</class> |