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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-08-03 13:58:51 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-08-03 13:58:51 +0200
commitc73c327babce096faa083ade0e308a35bd0a6759 (patch)
tree5b463f5944c8265891d3b503fbb75adef173c1a0 /doc/classes/PhysicsShapeQueryParameters2D.xml
parentec9302ceccb75f44038db3695d2f9e7c82cfe951 (diff)
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
Diffstat (limited to 'doc/classes/PhysicsShapeQueryParameters2D.xml')
-rw-r--r--doc/classes/PhysicsShapeQueryParameters2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml
index 63e13954ab..93ca684b95 100644
--- a/doc/classes/PhysicsShapeQueryParameters2D.xml
+++ b/doc/classes/PhysicsShapeQueryParameters2D.xml
@@ -18,7 +18,7 @@
If [code]true[/code], the query will take [PhysicsBody2D]s into account.
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647">
- The physics layer(s) the query will take into account (as a bitmask).
+ The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
The list of objects or object [RID]s that will be excluded from collisions.