diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 18:22:57 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 18:23:02 +0200 |
commit | eaaee63b629d6999fcc0c84e38886b964f6d051d (patch) | |
tree | 136e327aa916afe2255bcf5d718963f2b1a84a4b /doc/classes/PhysicsServer3D.xml | |
parent | 0168709978154a89f137b44f33647e5d28a46250 (diff) |
doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
Diffstat (limited to 'doc/classes/PhysicsServer3D.xml')
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 1639 |
1 files changed, 1639 insertions, 0 deletions
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml new file mode 100644 index 0000000000..e9e1552c92 --- /dev/null +++ b/doc/classes/PhysicsServer3D.xml @@ -0,0 +1,1639 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsServer3D" inherits="Object" version="4.0"> + <brief_description> + Server interface for low-level physics access. + </brief_description> + <description> + PhysicsServer3D is the server responsible for all 3D physics. It can create many kinds of physics objects, but does not insert them on the node tree. + </description> + <tutorials> + </tutorials> + <methods> + <method name="area_add_shape"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="shape" type="RID"> + </argument> + <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + </argument> + <argument index="3" name="disabled" type="bool" default="false"> + </argument> + <description> + Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. + </description> + </method> + <method name="area_attach_object_instance_id"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="id" type="int"> + </argument> + <description> + Assigns the area to a descendant of [Object], so it can exist in the node tree. + </description> + </method> + <method name="area_clear_shapes"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <description> + Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later. + </description> + </method> + <method name="area_create"> + <return type="RID"> + </return> + <description> + Creates an [Area3D]. + </description> + </method> + <method name="area_get_object_instance_id" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <description> + Gets the instance ID of the object the area is assigned to. + </description> + </method> + <method name="area_get_param" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter"> + </argument> + <description> + Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants. + </description> + </method> + <method name="area_get_shape" qualifiers="const"> + <return type="RID"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <description> + Returns the [RID] of the nth shape of an area. + </description> + </method> + <method name="area_get_shape_count" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <description> + Returns the number of shapes assigned to an area. + </description> + </method> + <method name="area_get_shape_transform" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <description> + Returns the transform matrix of a shape within an area. + </description> + </method> + <method name="area_get_space" qualifiers="const"> + <return type="RID"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <description> + Returns the space assigned to the area. + </description> + </method> + <method name="area_get_space_override_mode" qualifiers="const"> + <return type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <description> + Returns the space override mode for the area. + </description> + </method> + <method name="area_get_transform" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <description> + Returns the transform matrix for an area. + </description> + </method> + <method name="area_is_ray_pickable" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <description> + If [code]true[/code], area collides with rays. + </description> + </method> + <method name="area_remove_shape"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <description> + Removes a shape from an area. It does not delete the shape, so it can be reassigned later. + </description> + </method> + <method name="area_set_area_monitor_callback"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="receiver" type="Object"> + </argument> + <argument index="2" name="method" type="StringName"> + </argument> + <description> + </description> + </method> + <method name="area_set_collision_layer"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="layer" type="int"> + </argument> + <description> + Assigns the area to one or many physics layers. + </description> + </method> + <method name="area_set_collision_mask"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="mask" type="int"> + </argument> + <description> + Sets which physics layers the area will monitor. + </description> + </method> + <method name="area_set_monitor_callback"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="receiver" type="Object"> + </argument> + <argument index="2" name="method" type="StringName"> + </argument> + <description> + Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: + 1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area. + 2: [RID] of the object that entered/exited the area. + 3: Instance ID of the object that entered/exited the area. + 4: The shape index of the object that entered/exited the area. + 5: The shape index of the area where the object entered/exited. + </description> + </method> + <method name="area_set_monitorable"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="monitorable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="area_set_param"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter"> + </argument> + <argument index="2" name="value" type="Variant"> + </argument> + <description> + Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants. + </description> + </method> + <method name="area_set_ray_pickable"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + Sets object pickable with rays. + </description> + </method> + <method name="area_set_shape"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <argument index="2" name="shape" type="RID"> + </argument> + <description> + Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]. + </description> + </method> + <method name="area_set_shape_disabled"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <argument index="2" name="disabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="area_set_shape_transform"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <argument index="2" name="transform" type="Transform"> + </argument> + <description> + Sets the transform matrix for an area shape. + </description> + </method> + <method name="area_set_space"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="space" type="RID"> + </argument> + <description> + Assigns a space to the area. + </description> + </method> + <method name="area_set_space_override_mode"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="mode" type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode"> + </argument> + <description> + Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants. + </description> + </method> + <method name="area_set_transform"> + <return type="void"> + </return> + <argument index="0" name="area" type="RID"> + </argument> + <argument index="1" name="transform" type="Transform"> + </argument> + <description> + Sets the transform matrix for an area. + </description> + </method> + <method name="body_add_central_force"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="force" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="body_add_collision_exception"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="excepted_body" type="RID"> + </argument> + <description> + Adds a body to the list of bodies exempt from collisions. + </description> + </method> + <method name="body_add_force"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="force" type="Vector3"> + </argument> + <argument index="2" name="position" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="body_add_shape"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="shape" type="RID"> + </argument> + <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + </argument> + <argument index="3" name="disabled" type="bool" default="false"> + </argument> + <description> + Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. + </description> + </method> + <method name="body_add_torque"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="torque" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="body_apply_central_impulse"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="impulse" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="body_apply_impulse"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="position" type="Vector3"> + </argument> + <argument index="2" name="impulse" type="Vector3"> + </argument> + <description> + Gives the body a push at a [code]position[/code] in the direction of the [code]impulse[/code]. + </description> + </method> + <method name="body_apply_torque_impulse"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="impulse" type="Vector3"> + </argument> + <description> + Gives the body a push to rotate it. + </description> + </method> + <method name="body_attach_object_instance_id"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="id" type="int"> + </argument> + <description> + Assigns the area to a descendant of [Object], so it can exist in the node tree. + </description> + </method> + <method name="body_clear_shapes"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Removes all shapes from a body. + </description> + </method> + <method name="body_create"> + <return type="RID"> + </return> + <argument index="0" name="mode" type="int" enum="PhysicsServer3D.BodyMode" default="2"> + </argument> + <argument index="1" name="init_sleeping" type="bool" default="false"> + </argument> + <description> + Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. + </description> + </method> + <method name="body_get_collision_layer" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Returns the physics layer or layers a body belongs to. + </description> + </method> + <method name="body_get_collision_mask" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Returns the physics layer or layers a body can collide with. +- + </description> + </method> + <method name="body_get_direct_state"> + <return type="PhysicsDirectBodyState3D"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Returns the [PhysicsDirectBodyState3D] of the body. + </description> + </method> + <method name="body_get_kinematic_safe_margin" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + </description> + </method> + <method name="body_get_max_contacts_reported" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]. + </description> + </method> + <method name="body_get_mode" qualifiers="const"> + <return type="int" enum="PhysicsServer3D.BodyMode"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Returns the body mode. + </description> + </method> + <method name="body_get_object_instance_id" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Gets the instance ID of the object the area is assigned to. + </description> + </method> + <method name="body_get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter"> + </argument> + <description> + Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants. + </description> + </method> + <method name="body_get_shape" qualifiers="const"> + <return type="RID"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <description> + Returns the [RID] of the nth shape of a body. + </description> + </method> + <method name="body_get_shape_count" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Returns the number of shapes assigned to a body. + </description> + </method> + <method name="body_get_shape_transform" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <description> + Returns the transform matrix of a body shape. + </description> + </method> + <method name="body_get_space" qualifiers="const"> + <return type="RID"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Returns the [RID] of the space assigned to a body. + </description> + </method> + <method name="body_get_state" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState"> + </argument> + <description> + Returns a body state. + </description> + </method> + <method name="body_is_axis_locked" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis"> + </argument> + <description> + </description> + </method> + <method name="body_is_continuous_collision_detection_enabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + If [code]true[/code], the continuous collision detection mode is enabled. + </description> + </method> + <method name="body_is_omitting_force_integration" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). + </description> + </method> + <method name="body_is_ray_pickable" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <description> + If [code]true[/code], the body can be detected by rays. + </description> + </method> + <method name="body_remove_collision_exception"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="excepted_body" type="RID"> + </argument> + <description> + Removes a body from the list of bodies exempt from collisions. + Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. + </description> + </method> + <method name="body_remove_shape"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <description> + Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. + </description> + </method> + <method name="body_set_axis_lock"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis"> + </argument> + <argument index="2" name="lock" type="bool"> + </argument> + <description> + </description> + </method> + <method name="body_set_axis_velocity"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="axis_velocity" type="Vector3"> + </argument> + <description> + Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. + </description> + </method> + <method name="body_set_collision_layer"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="layer" type="int"> + </argument> + <description> + Sets the physics layer or layers a body belongs to. + </description> + </method> + <method name="body_set_collision_mask"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="mask" type="int"> + </argument> + <description> + Sets the physics layer or layers a body can collide with. + </description> + </method> + <method name="body_set_enable_continuous_collision_detection"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + If [code]true[/code], the continuous collision detection mode is enabled. + Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. + </description> + </method> + <method name="body_set_force_integration_callback"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="receiver" type="Object"> + </argument> + <argument index="2" name="method" type="StringName"> + </argument> + <argument index="3" name="userdata" type="Variant" default="null"> + </argument> + <description> + Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). + </description> + </method> + <method name="body_set_kinematic_safe_margin"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="margin" type="float"> + </argument> + <description> + </description> + </method> + <method name="body_set_max_contacts_reported"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="amount" type="int"> + </argument> + <description> + Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. + </description> + </method> + <method name="body_set_mode"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="mode" type="int" enum="PhysicsServer3D.BodyMode"> + </argument> + <description> + Sets the body mode, from one of the [enum BodyMode] constants. + </description> + </method> + <method name="body_set_omit_force_integration"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). + </description> + </method> + <method name="body_set_param"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter"> + </argument> + <argument index="2" name="value" type="float"> + </argument> + <description> + Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants. + </description> + </method> + <method name="body_set_ray_pickable"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + Sets the body pickable with rays if [code]enabled[/code] is set. + </description> + </method> + <method name="body_set_shape"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <argument index="2" name="shape" type="RID"> + </argument> + <description> + Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]. + </description> + </method> + <method name="body_set_shape_disabled"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <argument index="2" name="disabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="body_set_shape_transform"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="shape_idx" type="int"> + </argument> + <argument index="2" name="transform" type="Transform"> + </argument> + <description> + Sets the transform matrix for a body shape. + </description> + </method> + <method name="body_set_space"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="space" type="RID"> + </argument> + <description> + Assigns a space to the body (see [method space_create]). + </description> + </method> + <method name="body_set_state"> + <return type="void"> + </return> + <argument index="0" name="body" type="RID"> + </argument> + <argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState"> + </argument> + <argument index="2" name="value" type="Variant"> + </argument> + <description> + Sets a body state (see [enum BodyState] constants). + </description> + </method> + <method name="cone_twist_joint_get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam"> + </argument> + <description> + Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants). + </description> + </method> + <method name="cone_twist_joint_set_param"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam"> + </argument> + <argument index="2" name="value" type="float"> + </argument> + <description> + Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants). + </description> + </method> + <method name="free_rid"> + <return type="void"> + </return> + <argument index="0" name="rid" type="RID"> + </argument> + <description> + Destroys any of the objects created by PhysicsServer3D. If the [RID] passed is not one of the objects that can be created by PhysicsServer3D, an error will be sent to the console. + </description> + </method> + <method name="generic_6dof_joint_get_flag"> + <return type="bool"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="axis" type="int" enum="Vector3.Axis"> + </argument> + <argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag"> + </argument> + <description> + Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants). + </description> + </method> + <method name="generic_6dof_joint_get_param"> + <return type="float"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="axis" type="int" enum="Vector3.Axis"> + </argument> + <argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam"> + </argument> + <description> + Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants). + </description> + </method> + <method name="generic_6dof_joint_set_flag"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="axis" type="int" enum="Vector3.Axis"> + </argument> + <argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag"> + </argument> + <argument index="3" name="enable" type="bool"> + </argument> + <description> + Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants). + </description> + </method> + <method name="generic_6dof_joint_set_param"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="axis" type="int" enum="Vector3.Axis"> + </argument> + <argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam"> + </argument> + <argument index="3" name="value" type="float"> + </argument> + <description> + Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants). + </description> + </method> + <method name="get_process_info"> + <return type="int"> + </return> + <argument index="0" name="process_info" type="int" enum="PhysicsServer3D.ProcessInfo"> + </argument> + <description> + Returns an Info defined by the [enum ProcessInfo] input given. + </description> + </method> + <method name="hinge_joint_get_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag"> + </argument> + <description> + Gets a hinge_joint flag (see [enum HingeJointFlag] constants). + </description> + </method> + <method name="hinge_joint_get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam"> + </argument> + <description> + Gets a hinge_joint parameter (see [enum HingeJointParam]). + </description> + </method> + <method name="hinge_joint_set_flag"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag"> + </argument> + <argument index="2" name="enabled" type="bool"> + </argument> + <description> + Sets a hinge_joint flag (see [enum HingeJointFlag] constants). + </description> + </method> + <method name="hinge_joint_set_param"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam"> + </argument> + <argument index="2" name="value" type="float"> + </argument> + <description> + Sets a hinge_joint parameter (see [enum HingeJointParam] constants). + </description> + </method> + <method name="joint_create_cone_twist"> + <return type="RID"> + </return> + <argument index="0" name="body_A" type="RID"> + </argument> + <argument index="1" name="local_ref_A" type="Transform"> + </argument> + <argument index="2" name="body_B" type="RID"> + </argument> + <argument index="3" name="local_ref_B" type="Transform"> + </argument> + <description> + Creates a [ConeTwistJoint3D]. + </description> + </method> + <method name="joint_create_generic_6dof"> + <return type="RID"> + </return> + <argument index="0" name="body_A" type="RID"> + </argument> + <argument index="1" name="local_ref_A" type="Transform"> + </argument> + <argument index="2" name="body_B" type="RID"> + </argument> + <argument index="3" name="local_ref_B" type="Transform"> + </argument> + <description> + Creates a [Generic6DOFJoint3D]. + </description> + </method> + <method name="joint_create_hinge"> + <return type="RID"> + </return> + <argument index="0" name="body_A" type="RID"> + </argument> + <argument index="1" name="hinge_A" type="Transform"> + </argument> + <argument index="2" name="body_B" type="RID"> + </argument> + <argument index="3" name="hinge_B" type="Transform"> + </argument> + <description> + Creates a [HingeJoint3D]. + </description> + </method> + <method name="joint_create_pin"> + <return type="RID"> + </return> + <argument index="0" name="body_A" type="RID"> + </argument> + <argument index="1" name="local_A" type="Vector3"> + </argument> + <argument index="2" name="body_B" type="RID"> + </argument> + <argument index="3" name="local_B" type="Vector3"> + </argument> + <description> + Creates a [PinJoint3D]. + </description> + </method> + <method name="joint_create_slider"> + <return type="RID"> + </return> + <argument index="0" name="body_A" type="RID"> + </argument> + <argument index="1" name="local_ref_A" type="Transform"> + </argument> + <argument index="2" name="body_B" type="RID"> + </argument> + <argument index="3" name="local_ref_B" type="Transform"> + </argument> + <description> + Creates a [SliderJoint3D]. + </description> + </method> + <method name="joint_get_solver_priority" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <description> + Gets the priority value of the Joint3D. + </description> + </method> + <method name="joint_get_type" qualifiers="const"> + <return type="int" enum="PhysicsServer3D.JointType"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <description> + Returns the type of the Joint3D. + </description> + </method> + <method name="joint_set_solver_priority"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="priority" type="int"> + </argument> + <description> + Sets the priority value of the Joint3D. + </description> + </method> + <method name="pin_joint_get_local_a" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <description> + Returns position of the joint in the local space of body a of the joint. + </description> + </method> + <method name="pin_joint_get_local_b" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <description> + Returns position of the joint in the local space of body b of the joint. + </description> + </method> + <method name="pin_joint_get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam"> + </argument> + <description> + Gets a pin_joint parameter (see [enum PinJointParam] constants). + </description> + </method> + <method name="pin_joint_set_local_a"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="local_A" type="Vector3"> + </argument> + <description> + Sets position of the joint in the local space of body a of the joint. + </description> + </method> + <method name="pin_joint_set_local_b"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="local_B" type="Vector3"> + </argument> + <description> + Sets position of the joint in the local space of body b of the joint. + </description> + </method> + <method name="pin_joint_set_param"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam"> + </argument> + <argument index="2" name="value" type="float"> + </argument> + <description> + Sets a pin_joint parameter (see [enum PinJointParam] constants). + </description> + </method> + <method name="set_active"> + <return type="void"> + </return> + <argument index="0" name="active" type="bool"> + </argument> + <description> + Activates or deactivates the 3D physics engine. + </description> + </method> + <method name="shape_create"> + <return type="RID"> + </return> + <argument index="0" name="type" type="int" enum="PhysicsServer3D.ShapeType"> + </argument> + <description> + Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]. + </description> + </method> + <method name="shape_get_data" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="shape" type="RID"> + </argument> + <description> + Returns the shape data. + </description> + </method> + <method name="shape_get_type" qualifiers="const"> + <return type="int" enum="PhysicsServer3D.ShapeType"> + </return> + <argument index="0" name="shape" type="RID"> + </argument> + <description> + Returns the type of shape (see [enum ShapeType] constants). + </description> + </method> + <method name="shape_set_data"> + <return type="void"> + </return> + <argument index="0" name="shape" type="RID"> + </argument> + <argument index="1" name="data" type="Variant"> + </argument> + <description> + Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]. + </description> + </method> + <method name="slider_joint_get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam"> + </argument> + <description> + Gets a slider_joint parameter (see [enum SliderJointParam] constants). + </description> + </method> + <method name="slider_joint_set_param"> + <return type="void"> + </return> + <argument index="0" name="joint" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam"> + </argument> + <argument index="2" name="value" type="float"> + </argument> + <description> + Gets a slider_joint parameter (see [enum SliderJointParam] constants). + </description> + </method> + <method name="space_create"> + <return type="RID"> + </return> + <description> + Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]. + </description> + </method> + <method name="space_get_direct_state"> + <return type="PhysicsDirectSpaceState3D"> + </return> + <argument index="0" name="space" type="RID"> + </argument> + <description> + Returns the state of a space, a [PhysicsDirectSpaceState3D]. This object can be used to make collision/intersection queries. + </description> + </method> + <method name="space_get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="space" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter"> + </argument> + <description> + Returns the value of a space parameter. + </description> + </method> + <method name="space_is_active" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="space" type="RID"> + </argument> + <description> + Returns whether the space is active. + </description> + </method> + <method name="space_set_active"> + <return type="void"> + </return> + <argument index="0" name="space" type="RID"> + </argument> + <argument index="1" name="active" type="bool"> + </argument> + <description> + Marks a space as active. It will not have an effect, unless it is assigned to an area or body. + </description> + </method> + <method name="space_set_param"> + <return type="void"> + </return> + <argument index="0" name="space" type="RID"> + </argument> + <argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter"> + </argument> + <argument index="2" name="value" type="float"> + </argument> + <description> + Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants. + </description> + </method> + </methods> + <constants> + <constant name="JOINT_PIN" value="0" enum="JointType"> + The [Joint3D] is a [PinJoint3D]. + </constant> + <constant name="JOINT_HINGE" value="1" enum="JointType"> + The [Joint3D] is a [HingeJoint3D]. + </constant> + <constant name="JOINT_SLIDER" value="2" enum="JointType"> + The [Joint3D] is a [SliderJoint3D]. + </constant> + <constant name="JOINT_CONE_TWIST" value="3" enum="JointType"> + The [Joint3D] is a [ConeTwistJoint3D]. + </constant> + <constant name="JOINT_6DOF" value="4" enum="JointType"> + The [Joint3D] is a [Generic6DOFJoint3D]. + </constant> + <constant name="PIN_JOINT_BIAS" value="0" enum="PinJointParam"> + The strength with which the pinned objects try to stay in positional relation to each other. + The higher, the stronger. + </constant> + <constant name="PIN_JOINT_DAMPING" value="1" enum="PinJointParam"> + The strength with which the pinned objects try to stay in velocity relation to each other. + The higher, the stronger. + </constant> + <constant name="PIN_JOINT_IMPULSE_CLAMP" value="2" enum="PinJointParam"> + If above 0, this value is the maximum value for an impulse that this Joint3D puts on its ends. + </constant> + <constant name="HINGE_JOINT_BIAS" value="0" enum="HingeJointParam"> + The speed with which the two bodies get pulled together when they move in different directions. + </constant> + <constant name="HINGE_JOINT_LIMIT_UPPER" value="1" enum="HingeJointParam"> + The maximum rotation across the Hinge. + </constant> + <constant name="HINGE_JOINT_LIMIT_LOWER" value="2" enum="HingeJointParam"> + The minimum rotation across the Hinge. + </constant> + <constant name="HINGE_JOINT_LIMIT_BIAS" value="3" enum="HingeJointParam"> + The speed with which the rotation across the axis perpendicular to the hinge gets corrected. + </constant> + <constant name="HINGE_JOINT_LIMIT_SOFTNESS" value="4" enum="HingeJointParam"> + </constant> + <constant name="HINGE_JOINT_LIMIT_RELAXATION" value="5" enum="HingeJointParam"> + The lower this value, the more the rotation gets slowed down. + </constant> + <constant name="HINGE_JOINT_MOTOR_TARGET_VELOCITY" value="6" enum="HingeJointParam"> + Target speed for the motor. + </constant> + <constant name="HINGE_JOINT_MOTOR_MAX_IMPULSE" value="7" enum="HingeJointParam"> + Maximum acceleration for the motor. + </constant> + <constant name="HINGE_JOINT_FLAG_USE_LIMIT" value="0" enum="HingeJointFlag"> + If [code]true[/code], the Hinge has a maximum and a minimum rotation. + </constant> + <constant name="HINGE_JOINT_FLAG_ENABLE_MOTOR" value="1" enum="HingeJointFlag"> + If [code]true[/code], a motor turns the Hinge. + </constant> + <constant name="SLIDER_JOINT_LINEAR_LIMIT_UPPER" value="0" enum="SliderJointParam"> + The maximum difference between the pivot points on their X axis before damping happens. + </constant> + <constant name="SLIDER_JOINT_LINEAR_LIMIT_LOWER" value="1" enum="SliderJointParam"> + The minimum difference between the pivot points on their X axis before damping happens. + </constant> + <constant name="SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS" value="2" enum="SliderJointParam"> + A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement. + </constant> + <constant name="SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION" value="3" enum="SliderJointParam"> + The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost. + </constant> + <constant name="SLIDER_JOINT_LINEAR_LIMIT_DAMPING" value="4" enum="SliderJointParam"> + The amount of damping once the slider limits are surpassed. + </constant> + <constant name="SLIDER_JOINT_LINEAR_MOTION_SOFTNESS" value="5" enum="SliderJointParam"> + A factor applied to the movement across the slider axis as long as the slider is in the limits. The lower, the slower the movement. + </constant> + <constant name="SLIDER_JOINT_LINEAR_MOTION_RESTITUTION" value="6" enum="SliderJointParam"> + The amount of restitution inside the slider limits. + </constant> + <constant name="SLIDER_JOINT_LINEAR_MOTION_DAMPING" value="7" enum="SliderJointParam"> + The amount of damping inside the slider limits. + </constant> + <constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS" value="8" enum="SliderJointParam"> + A factor applied to the movement across axes orthogonal to the slider. + </constant> + <constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION" value="9" enum="SliderJointParam"> + The amount of restitution when movement is across axes orthogonal to the slider. + </constant> + <constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING" value="10" enum="SliderJointParam"> + The amount of damping when movement is across axes orthogonal to the slider. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_LIMIT_UPPER" value="11" enum="SliderJointParam"> + The upper limit of rotation in the slider. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_LIMIT_LOWER" value="12" enum="SliderJointParam"> + The lower limit of rotation in the slider. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS" value="13" enum="SliderJointParam"> + A factor applied to the all rotation once the limit is surpassed. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION" value="14" enum="SliderJointParam"> + The amount of restitution of the rotation when the limit is surpassed. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_LIMIT_DAMPING" value="15" enum="SliderJointParam"> + The amount of damping of the rotation when the limit is surpassed. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS" value="16" enum="SliderJointParam"> + A factor that gets applied to the all rotation in the limits. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION" value="17" enum="SliderJointParam"> + The amount of restitution of the rotation in the limits. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_MOTION_DAMPING" value="18" enum="SliderJointParam"> + The amount of damping of the rotation in the limits. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS" value="19" enum="SliderJointParam"> + A factor that gets applied to the all rotation across axes orthogonal to the slider. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION" value="20" enum="SliderJointParam"> + The amount of restitution of the rotation across axes orthogonal to the slider. + </constant> + <constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING" value="21" enum="SliderJointParam"> + The amount of damping of the rotation across axes orthogonal to the slider. + </constant> + <constant name="SLIDER_JOINT_MAX" value="22" enum="SliderJointParam"> + Represents the size of the [enum SliderJointParam] enum. + </constant> + <constant name="CONE_TWIST_JOINT_SWING_SPAN" value="0" enum="ConeTwistJointParam"> + Swing is rotation from side to side, around the axis perpendicular to the twist axis. + The swing span defines, how much rotation will not get corrected along the swing axis. + Could be defined as looseness in the [ConeTwistJoint3D]. + If below 0.05, this behavior is locked. + </constant> + <constant name="CONE_TWIST_JOINT_TWIST_SPAN" value="1" enum="ConeTwistJointParam"> + Twist is the rotation around the twist axis, this value defined how far the joint can twist. + Twist is locked if below 0.05. + </constant> + <constant name="CONE_TWIST_JOINT_BIAS" value="2" enum="ConeTwistJointParam"> + The speed with which the swing or twist will take place. + The higher, the faster. + </constant> + <constant name="CONE_TWIST_JOINT_SOFTNESS" value="3" enum="ConeTwistJointParam"> + The ease with which the Joint3D twists, if it's too low, it takes more force to twist the joint. + </constant> + <constant name="CONE_TWIST_JOINT_RELAXATION" value="4" enum="ConeTwistJointParam"> + Defines, how fast the swing- and twist-speed-difference on both sides gets synced. + </constant> + <constant name="G6DOF_JOINT_LINEAR_LOWER_LIMIT" value="0" enum="G6DOFJointAxisParam"> + The minimum difference between the pivot points' axes. + </constant> + <constant name="G6DOF_JOINT_LINEAR_UPPER_LIMIT" value="1" enum="G6DOFJointAxisParam"> + The maximum difference between the pivot points' axes. + </constant> + <constant name="G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS" value="2" enum="G6DOFJointAxisParam"> + A factor that gets applied to the movement across the axes. The lower, the slower the movement. + </constant> + <constant name="G6DOF_JOINT_LINEAR_RESTITUTION" value="3" enum="G6DOFJointAxisParam"> + The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost. + </constant> + <constant name="G6DOF_JOINT_LINEAR_DAMPING" value="4" enum="G6DOFJointAxisParam"> + The amount of damping that happens at the linear motion across the axes. + </constant> + <constant name="G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY" value="5" enum="G6DOFJointAxisParam"> + The velocity that the joint's linear motor will attempt to reach. + </constant> + <constant name="G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="G6DOFJointAxisParam"> + The maximum force that the linear motor can apply while trying to reach the target velocity. + </constant> + <constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="10" enum="G6DOFJointAxisParam"> + The minimum rotation in negative direction to break loose and rotate around the axes. + </constant> + <constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="11" enum="G6DOFJointAxisParam"> + The minimum rotation in positive direction to break loose and rotate around the axes. + </constant> + <constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="12" enum="G6DOFJointAxisParam"> + A factor that gets multiplied onto all rotations across the axes. + </constant> + <constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="13" enum="G6DOFJointAxisParam"> + The amount of rotational damping across the axes. The lower, the more dampening occurs. + </constant> + <constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="14" enum="G6DOFJointAxisParam"> + The amount of rotational restitution across the axes. The lower, the more restitution occurs. + </constant> + <constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="15" enum="G6DOFJointAxisParam"> + The maximum amount of force that can occur, when rotating around the axes. + </constant> + <constant name="G6DOF_JOINT_ANGULAR_ERP" value="16" enum="G6DOFJointAxisParam"> + When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. + </constant> + <constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="G6DOFJointAxisParam"> + Target speed for the motor at the axes. + </constant> + <constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="G6DOFJointAxisParam"> + Maximum acceleration for the motor at the axes. + </constant> + <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="G6DOFJointAxisFlag"> + If [code]set[/code] there is linear motion possible within the given limits. + </constant> + <constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="G6DOFJointAxisFlag"> + If [code]set[/code] there is rotational motion possible. + </constant> + <constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="4" enum="G6DOFJointAxisFlag"> + If [code]set[/code] there is a rotational motor across these axes. + </constant> + <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag"> + If [code]set[/code] there is a linear motor on this axis that targets a specific velocity. + </constant> + <constant name="SHAPE_PLANE" value="0" enum="ShapeType"> + The [Shape3D] is a [WorldMarginShape3D]. + </constant> + <constant name="SHAPE_RAY" value="1" enum="ShapeType"> + The [Shape3D] is a [RayShape3D]. + </constant> + <constant name="SHAPE_SPHERE" value="2" enum="ShapeType"> + The [Shape3D] is a [SphereShape3D]. + </constant> + <constant name="SHAPE_BOX" value="3" enum="ShapeType"> + The [Shape3D] is a [BoxShape3D]. + </constant> + <constant name="SHAPE_CAPSULE" value="4" enum="ShapeType"> + The [Shape3D] is a [CapsuleShape3D]. + </constant> + <constant name="SHAPE_CYLINDER" value="5" enum="ShapeType"> + The [Shape3D] is a [CylinderShape3D]. + </constant> + <constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType"> + The [Shape3D] is a [ConvexPolygonShape3D]. + </constant> + <constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType"> + The [Shape3D] is a [ConcavePolygonShape3D]. + </constant> + <constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType"> + The [Shape3D] is a [HeightMapShape3D]. + </constant> + <constant name="SHAPE_CUSTOM" value="9" enum="ShapeType"> + This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. + </constant> + <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter"> + Constant to set/get gravity strength in an area. + </constant> + <constant name="AREA_PARAM_GRAVITY_VECTOR" value="1" enum="AreaParameter"> + Constant to set/get gravity vector/center in an area. + </constant> + <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2" enum="AreaParameter"> + Constant to set/get whether the gravity vector of an area is a direction, or a center point. + </constant> + <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3" enum="AreaParameter"> + Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance. + </constant> + <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4" enum="AreaParameter"> + This constant was used to set/get the falloff factor for point gravity. It has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE]. + </constant> + <constant name="AREA_PARAM_LINEAR_DAMP" value="5" enum="AreaParameter"> + Constant to set/get the linear dampening factor of an area. + </constant> + <constant name="AREA_PARAM_ANGULAR_DAMP" value="6" enum="AreaParameter"> + Constant to set/get the angular dampening factor of an area. + </constant> + <constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter"> + Constant to set/get the priority (order of processing) of an area. + </constant> + <constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode"> + This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them. + </constant> + <constant name="AREA_SPACE_OVERRIDE_COMBINE" value="1" enum="AreaSpaceOverrideMode"> + This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects. + </constant> + <constant name="AREA_SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="AreaSpaceOverrideMode"> + This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one. + </constant> + <constant name="AREA_SPACE_OVERRIDE_REPLACE" value="3" enum="AreaSpaceOverrideMode"> + This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas. + </constant> + <constant name="AREA_SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="AreaSpaceOverrideMode"> + This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. + </constant> + <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> + Constant for static bodies. + </constant> + <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> + Constant for kinematic bodies. + </constant> + <constant name="BODY_MODE_RIGID" value="2" enum="BodyMode"> + Constant for rigid bodies. + </constant> + <constant name="BODY_MODE_CHARACTER" value="3" enum="BodyMode"> + Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics. + </constant> + <constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter"> + Constant to set/get a body's bounce factor. + </constant> + <constant name="BODY_PARAM_FRICTION" value="1" enum="BodyParameter"> + Constant to set/get a body's friction. + </constant> + <constant name="BODY_PARAM_MASS" value="2" enum="BodyParameter"> + Constant to set/get a body's mass. + </constant> + <constant name="BODY_PARAM_GRAVITY_SCALE" value="3" enum="BodyParameter"> + Constant to set/get a body's gravity multiplier. + </constant> + <constant name="BODY_PARAM_LINEAR_DAMP" value="4" enum="BodyParameter"> + Constant to set/get a body's linear dampening factor. + </constant> + <constant name="BODY_PARAM_ANGULAR_DAMP" value="5" enum="BodyParameter"> + Constant to set/get a body's angular dampening factor. + </constant> + <constant name="BODY_PARAM_MAX" value="6" enum="BodyParameter"> + Represents the size of the [enum BodyParameter] enum. + </constant> + <constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState"> + Constant to set/get the current transform matrix of the body. + </constant> + <constant name="BODY_STATE_LINEAR_VELOCITY" value="1" enum="BodyState"> + Constant to set/get the current linear velocity of the body. + </constant> + <constant name="BODY_STATE_ANGULAR_VELOCITY" value="2" enum="BodyState"> + Constant to set/get the current angular velocity of the body. + </constant> + <constant name="BODY_STATE_SLEEPING" value="3" enum="BodyState"> + Constant to sleep/wake up a body, or to get whether it is sleeping. + </constant> + <constant name="BODY_STATE_CAN_SLEEP" value="4" enum="BodyState"> + Constant to set/get whether the body can sleep. + </constant> + <constant name="AREA_BODY_ADDED" value="0" enum="AreaBodyStatus"> + The value of the first parameter and area callback function receives, when an object enters one of its shapes. + </constant> + <constant name="AREA_BODY_REMOVED" value="1" enum="AreaBodyStatus"> + The value of the first parameter and area callback function receives, when an object exits one of its shapes. + </constant> + <constant name="INFO_ACTIVE_OBJECTS" value="0" enum="ProcessInfo"> + Constant to get the number of objects that are not sleeping. + </constant> + <constant name="INFO_COLLISION_PAIRS" value="1" enum="ProcessInfo"> + Constant to get the number of possible collisions. + </constant> + <constant name="INFO_ISLAND_COUNT" value="2" enum="ProcessInfo"> + Constant to get the number of space regions where a collision could occur. + </constant> + <constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0" enum="SpaceParameter"> + Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated. + </constant> + <constant name="SPACE_PARAM_CONTACT_MAX_SEPARATION" value="1" enum="SpaceParameter"> + Constant to set/get the maximum distance a shape can be from another before they are considered separated. + </constant> + <constant name="SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION" value="2" enum="SpaceParameter"> + Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision. + </constant> + <constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3" enum="SpaceParameter"> + Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given. + </constant> + <constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4" enum="SpaceParameter"> + Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given. + </constant> + <constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5" enum="SpaceParameter"> + Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time. + </constant> + <constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO" value="6" enum="SpaceParameter"> + </constant> + <constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter"> + Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. + </constant> + <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="8" enum="SpaceParameter"> + </constant> + <constant name="BODY_AXIS_LINEAR_X" value="1" enum="BodyAxis"> + </constant> + <constant name="BODY_AXIS_LINEAR_Y" value="2" enum="BodyAxis"> + </constant> + <constant name="BODY_AXIS_LINEAR_Z" value="4" enum="BodyAxis"> + </constant> + <constant name="BODY_AXIS_ANGULAR_X" value="8" enum="BodyAxis"> + </constant> + <constant name="BODY_AXIS_ANGULAR_Y" value="16" enum="BodyAxis"> + </constant> + <constant name="BODY_AXIS_ANGULAR_Z" value="32" enum="BodyAxis"> + </constant> + </constants> +</class> |