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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-06 18:10:13 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-07 12:08:04 -0700
commit8682adcb8726459d2a0366dcea0a59ce742bee43 (patch)
tree5eade5f25ecd9247d3a926d9b27bddc7416287cb /doc/classes/PhysicsServer3D.xml
parent4bce5e302ef8cc6fcd0caf5137f0c1d3abdb88c2 (diff)
Add physics solver settings to project settings
Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings
Diffstat (limited to 'doc/classes/PhysicsServer3D.xml')
-rw-r--r--doc/classes/PhysicsServer3D.xml9
1 files changed, 2 insertions, 7 deletions
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 027c593de3..b264590055 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -1333,7 +1333,7 @@
Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
</constant>
<constant name="SPACE_PARAM_CONTACT_MAX_SEPARATION" value="1" enum="SpaceParameter">
- Constant to set/get the maximum distance a shape can be from another before they are considered separated.
+ Constant to set/get the maximum distance a shape can be from another before they are considered separated and the contact is discarded.
</constant>
<constant name="SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION" value="2" enum="SpaceParameter">
Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
@@ -1350,12 +1350,7 @@
<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="6" enum="SpaceParameter">
Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
</constant>
- <constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO" value="7" enum="SpaceParameter">
- </constant>
- <constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="8" enum="SpaceParameter">
- Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
- </constant>
- <constant name="SPACE_PARAM_SOLVER_ITERATIONS" value="9" enum="SpaceParameter">
+ <constant name="SPACE_PARAM_SOLVER_ITERATIONS" value="7" enum="SpaceParameter">
Constant to set/get the number of solver iterations for contacts and constraints. The greater the amount of iterations, the more accurate the collisions and constraints will be. However, a greater amount of iterations requires more CPU power, which can decrease performance.
</constant>
<constant name="BODY_AXIS_LINEAR_X" value="1" enum="BodyAxis">