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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-09-06 09:32:46 -0700
committerGitHub <noreply@github.com>2021-09-06 09:32:46 -0700
commita93fb2655a20de92346b7259c4217b45bc8801e9 (patch)
treebad4f9e6a8171aef7589762e62ee18b060b27369 /doc/classes/PhysicsServer2D.xml
parent1f97d5738434eb0a11c5d2615125a165e8e751b5 (diff)
parent83baecdff01894df55171ace7aa9e50b3001cc73 (diff)
Merge pull request #52286 from nekomatata/restore-kinematic-body
Add AnimatableBody inherited from StaticBody for moving platforms
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r--doc/classes/PhysicsServer2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 9867b98ae6..c412c7ec59 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -913,7 +913,7 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
- Constant for static bodies. In this mode, a body can be only moved by user code.
+ Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.