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author | Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | 2021-09-06 09:32:46 -0700 |
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committer | GitHub <noreply@github.com> | 2021-09-06 09:32:46 -0700 |
commit | a93fb2655a20de92346b7259c4217b45bc8801e9 (patch) | |
tree | bad4f9e6a8171aef7589762e62ee18b060b27369 /doc/classes/PhysicsServer2D.xml | |
parent | 1f97d5738434eb0a11c5d2615125a165e8e751b5 (diff) | |
parent | 83baecdff01894df55171ace7aa9e50b3001cc73 (diff) |
Merge pull request #52286 from nekomatata/restore-kinematic-body
Add AnimatableBody inherited from StaticBody for moving platforms
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 9867b98ae6..c412c7ec59 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -913,7 +913,7 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0" enum="BodyMode"> - Constant for static bodies. In this mode, a body can be only moved by user code. + Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved. </constant> <constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode"> Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path. |