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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-09-28 17:11:17 -0700
committerGitHub <noreply@github.com>2021-09-28 17:11:17 -0700
commit341b532d5e7ac10fa1e8006e0a994f55cb027bb8 (patch)
treeadd588d90d472e99eff712f4f20cc3dc2e3c316f /doc/classes/PhysicsServer2D.xml
parentf72419d1525f2e5fe08f81a8fe06af3831c71c3e (diff)
parented1ba5093f6a9d10adb5da74580bcb4469159214 (diff)
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
Diffstat (limited to 'doc/classes/PhysicsServer2D.xml')
-rw-r--r--doc/classes/PhysicsServer2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index b604503163..791a04e4c2 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -926,8 +926,8 @@
<constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode">
Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied.
</constant>
- <constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode">
- Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
+ <constant name="BODY_MODE_DYNAMIC_LINEAR" value="3" enum="BodyMode">
+ Constant for linear dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter">
Constant to set/get a body's bounce factor.