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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-24 10:40:25 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-24 10:40:25 +0100 |
commit | 92f1058311629bcbe2af14ff2b8327e3bd1610e0 (patch) | |
tree | 919679e510c639254e3959b27a6dc5fe8ca9d78a /doc/classes/PhysicsRayQueryParameters3D.xml | |
parent | fa270c2456df5ad12f51584c4ff891e2cf728cec (diff) | |
parent | 4453d63bb0ce6ef891da3f0131e212ae54bde12c (diff) |
Merge pull request #69060 from rburing/exclude_typedarray
Update remaining physics `exclude` parameters to use `TypedArray`
Diffstat (limited to 'doc/classes/PhysicsRayQueryParameters3D.xml')
-rw-r--r-- | doc/classes/PhysicsRayQueryParameters3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsRayQueryParameters3D.xml b/doc/classes/PhysicsRayQueryParameters3D.xml index 03d6939e6d..4f70eedb21 100644 --- a/doc/classes/PhysicsRayQueryParameters3D.xml +++ b/doc/classes/PhysicsRayQueryParameters3D.xml @@ -35,7 +35,7 @@ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]"> - The list of objects or object [RID]s that will be excluded from collisions. + The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject3D.get_rid] to get the [RID] associated with a [CollisionObject3D]-derived node. </member> <member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)"> The starting point of the ray being queried for, in global coordinates. |