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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-05 21:52:39 +0100
committerGitHub <noreply@github.com>2021-11-05 21:52:39 +0100
commit13aaa7312427e98661dba0183cbbee6bbc8f6542 (patch)
tree5431544904e0ced5217295f750ecabd0d24ea950 /doc/classes/PhysicsRayQueryParameters3D.xml
parentc7fefe50daebe2f3ae568baaa888ddb3cddfe5e1 (diff)
parentacbd24ea842cb90ab49cd66d5dc7220e57c73f29 (diff)
Merge pull request #54573 from nekomatata/query-parameters
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PhysicsRayQueryParameters3D" inherits="RefCounted" version="4.0">
+ <brief_description>
+ Parameters to be sent to a 3D ray physics query.
+ </brief_description>
+ <description>
+ This class contains the ray position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_ray].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
+ If [code]true[/code], the query will take [Area3D]s into account.
+ </member>
+ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
+ If [code]true[/code], the query will take [PhysicsBody3D]s into account.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
+ The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]">
+ The list of objects or object [RID]s that will be excluded from collisions.
+ </member>
+ <member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)">
+ The starting point of the ray being queried for, in global coordinates.
+ </member>
+ <member name="to" type="Vector3" setter="set_to" getter="get_to" default="Vector3(0, 0, 0)">
+ The ending point of the ray being queried for, in global coordinates.
+ </member>
+ </members>
+</class>