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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-21 11:12:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-21 11:12:19 +0200 |
commit | 2785ad32df15d8bd7aa9e9e7639994ee2c3c8826 (patch) | |
tree | e069dc8af308b95f2c787d1dfd5209fbc01d3a55 /doc/classes/PhysicsMaterial.xml | |
parent | be63fdff8031bf5fdb0b068cb10b22566f98f7d0 (diff) | |
parent | d54f2ad7cac0f15c757ace54ad209fcedb3053bf (diff) |
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
Diffstat (limited to 'doc/classes/PhysicsMaterial.xml')
-rw-r--r-- | doc/classes/PhysicsMaterial.xml | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml index 0889c238dc..b557b083c7 100644 --- a/doc/classes/PhysicsMaterial.xml +++ b/doc/classes/PhysicsMaterial.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false"> If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it. @@ -24,6 +22,4 @@ If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction. </member> </members> - <constants> - </constants> </class> |