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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-15 20:45:53 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-15 20:45:53 +0200 |
commit | 09566a96b10fff62eadeea9fe32782aeafc4993e (patch) | |
tree | 1b5f325b3d59a9690603c9f277ecce5475b3eef8 /doc/classes/PhysicsMaterial.xml | |
parent | 6f938c761eebeafb5e196149dab3533591f19310 (diff) | |
parent | 8acdbaa4f27e3ce013995e9b6e2577326f1c7669 (diff) |
Merge pull request #39546 from vorblen/master
Add description for "absorbent" and "rough"
Diffstat (limited to 'doc/classes/PhysicsMaterial.xml')
-rw-r--r-- | doc/classes/PhysicsMaterial.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml index 6410626496..0889c238dc 100644 --- a/doc/classes/PhysicsMaterial.xml +++ b/doc/classes/PhysicsMaterial.xml @@ -12,6 +12,7 @@ </methods> <members> <member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false"> + If [code]true[/code], subtracts the bounciness from the colliding object's bounciness instead of adding it. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). @@ -20,6 +21,7 @@ The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). </member> <member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false"> + If [code]true[/code], the physics engine will use the friction of the object marked as "rough" when two objects collide. If [code]false[/code], the physics engine will use the lowest friction of all colliding objects instead. If [code]true[/code] for both colliding objects, the physics engine will use the highest friction. </member> </members> <constants> |