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author | Pawel Lampe <pawel.lampe@gmail.com> | 2022-05-04 23:00:18 +0200 |
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committer | Pawel Lampe <pawel.lampe@gmail.com> | 2022-05-04 23:00:18 +0200 |
commit | 88d3f14697a91348eab236a675399d0342ff3566 (patch) | |
tree | f74006a9b0a26c1ec9597d7d8c6a413d32da7e4a /doc/classes/PhysicsDirectSpaceState3D.xml | |
parent | c11482347133ac093899d39e5cb2d3221e9a4486 (diff) |
Add ability to `bake_navigation_mesh` off thread.
This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState3D.xml')
0 files changed, 0 insertions, 0 deletions