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author | WARIO-MDMA <57775497+WARIO-MDMA@users.noreply.github.com> | 2020-03-28 23:33:24 +1100 |
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committer | WARIO-MDMA <57775497+WARIO-MDMA@users.noreply.github.com> | 2020-04-09 03:13:33 +1000 |
commit | 6d5c6ffbe0231a702cac12a6dbc62e06f975cf33 (patch) | |
tree | be2014a9f0271c882b9b42a3ae8c470d29d440d9 /doc/classes/PhysicsDirectSpaceState3D.xml | |
parent | 26ecd924cc15c69362cc921235a0e81b5d0c88fd (diff) |
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState3D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index 09ee93732d..ea094dcd90 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -19,7 +19,7 @@ </argument> <description> Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. - If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics. + If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics3D. </description> </method> <method name="collide_shape"> |