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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-08 22:40:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-08 22:40:06 +0100 |
commit | 1e32a286f3a912a6bd78625c77aa7b0d1a935d2f (patch) | |
tree | 914c23c577810404e0f1d9b50292fef79b43ec3f /doc/classes/PhysicsDirectBodyState3DExtension.xml | |
parent | 30b3434daacc708276d13fbc0ff04f32e19a1d24 (diff) | |
parent | 8ee6264cc914fe1d007faf440fe4fda28b567cc6 (diff) |
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Implement collision impulse in Godot Physics 3D
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState3DExtension.xml')
-rw-r--r-- | doc/classes/PhysicsDirectBodyState3DExtension.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsDirectBodyState3DExtension.xml b/doc/classes/PhysicsDirectBodyState3DExtension.xml index 4432f89b9d..35cf4d4dd5 100644 --- a/doc/classes/PhysicsDirectBodyState3DExtension.xml +++ b/doc/classes/PhysicsDirectBodyState3DExtension.xml @@ -131,7 +131,7 @@ </description> </method> <method name="_get_contact_impulse" qualifiers="virtual const"> - <return type="float" /> + <return type="Vector3" /> <param index="0" name="contact_idx" type="int" /> <description> </description> |