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authorRémi Verschelde <rverschelde@gmail.com>2023-01-08 22:40:06 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-08 22:40:06 +0100
commit1e32a286f3a912a6bd78625c77aa7b0d1a935d2f (patch)
tree914c23c577810404e0f1d9b50292fef79b43ec3f /doc/classes/PhysicsDirectBodyState3DExtension.xml
parent30b3434daacc708276d13fbc0ff04f32e19a1d24 (diff)
parent8ee6264cc914fe1d007faf440fe4fda28b567cc6 (diff)
Merge pull request #70281 from CherrySodaPop/get-impulse-3d
Implement collision impulse in Godot Physics 3D
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState3DExtension.xml')
-rw-r--r--doc/classes/PhysicsDirectBodyState3DExtension.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsDirectBodyState3DExtension.xml b/doc/classes/PhysicsDirectBodyState3DExtension.xml
index 4432f89b9d..35cf4d4dd5 100644
--- a/doc/classes/PhysicsDirectBodyState3DExtension.xml
+++ b/doc/classes/PhysicsDirectBodyState3DExtension.xml
@@ -131,7 +131,7 @@
</description>
</method>
<method name="_get_contact_impulse" qualifiers="virtual const">
- <return type="float" />
+ <return type="Vector3" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>