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authorRicardo Buring <ricardo.buring@gmail.com>2023-01-10 23:28:02 +0100
committerRicardo Buring <ricardo.buring@gmail.com>2023-01-10 23:28:02 +0100
commit3efa10554824d2e3af797061b04e0653cd463292 (patch)
treeda42b7aec8dc1e401d7efa2ce7c4b4093cc086a5 /doc/classes/PhysicsDirectBodyState2D.xml
parent91713ced81792b10fdc9367b7f355738e5d52777 (diff)
Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
Diffstat (limited to 'doc/classes/PhysicsDirectBodyState2D.xml')
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index eca6a1cbc7..a46de4c189 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -151,6 +151,13 @@
[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
</description>
</method>
+ <method name="get_contact_impulse" qualifiers="const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ Returns the impulse created by the contact.
+ </description>
+ </method>
<method name="get_contact_local_normal" qualifiers="const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />